Editor/Embedded/ZstdSharp/Unsafe/ZSTD_fseState.cs

Unsafe struct wrapper for an FSE (finite state entropy) decoder state used by ZstdSharp. It stores a native state value and a pointer to a ZSTD_seqSymbol table for decoding sequences.

Native Interop
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace HumanoidRetargeter.EditorTools.Embedded.ZstdSharp.Unsafe;

    public unsafe struct ZSTD_fseState
    {
        public nuint state;
        public ZSTD_seqSymbol* table;
    }