Code/HumanoidRetargeter/Core/Formats/Mmd/Bullet/BulletCollision/LocalInfoAdder.cs

A small helper class in the Bullet collision subsystem that wraps a user-supplied ConvexResultCallback and injects LocalShapeInfo with a triangle index before forwarding AddSingleResult calls. It also delegates NeedsCollision and keeps closest-hit fraction in sync with the wrapped callback.

Native Interop
/*
 * C# / XNA  port of Bullet (c) 2011 Mark Neale <[email protected]>
 *
 * Bullet Continuous Collision Detection and Physics Library
 * Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */
// Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file.
#nullable disable
#pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114
using System.Diagnostics;
using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath;
using HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletDynamics;
using System;

namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision;

internal class LocalInfoAdder : ConvexResultCallback
{
	public ConvexResultCallback m_userCallback;
	public int m_i;
	public LocalInfoAdder(int i, ConvexResultCallback user)
	{
		m_userCallback = user;
		m_i = i;
		m_closestHitFraction = user.m_closestHitFraction;
	}

	public override bool NeedsCollision(BroadphaseProxy proxy0)
	{
		return m_userCallback.NeedsCollision(proxy0);
	}

	public override float AddSingleResult(ref LocalConvexResult r, bool b)
	{
		LocalShapeInfo shapeInfo = new LocalShapeInfo();
		shapeInfo.m_shapePart = -1;
		shapeInfo.m_triangleIndex = m_i;
		r.m_localShapeInfo = shapeInfo;
		// FIXME - THIS MAY BREAK....
		//if (r.m_localShapeInfo == null)
		//{
		//    r.m_localShapeInfo = shapeInfo;
		//}
		float result = m_userCallback.AddSingleResult(ref r, b);
		m_closestHitFraction = m_userCallback.m_closestHitFraction;
		return result;
	}
}