Iterator over profiling tree nodes (CProfileNode) used by a basic profiler UI or tooling. It walks children and parents, returns current node names, call counts and times, and supports entering a child by index.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System; using System.Diagnostics; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet; internal class BasicProfileIterator : IProfileIterator { public BasicProfileIterator(CProfileNode start) { m_currentParent = start; m_currentChild = start.Get_Child(); } public void First() { m_currentChild = m_currentParent.Get_Child(); } public void Next() { m_currentChild = m_currentChild.Get_Sibling(); } public bool Is_Done() { return m_currentChild == null; } public bool Is_Root() { return m_currentParent.Get_Parent() == null; } public void Enter_Child(int index) { m_currentChild = m_currentParent.Get_Child(); while ((m_currentChild != null) && (index != 0)) { index--; m_currentChild = m_currentChild.Get_Sibling(); } if (m_currentChild != null) { m_currentParent = m_currentChild; m_currentChild = m_currentParent.Get_Child(); } } public void Enter_Largest_Child() { throw new NotImplementedException(); } public void Enter_Parent() { if (m_currentParent.Get_Parent() != null) { m_currentParent = m_currentParent.Get_Parent(); } m_currentChild = m_currentParent.Get_Child(); } public string Get_Current_Name() { return m_currentChild.Get_Name(); } public int Get_Current_Total_Calls() { return m_currentChild.Get_Total_Calls(); } public float Get_Current_Total_Time() { return m_currentChild.Get_Total_Time(); } public string Get_Current_Parent_Name() { return m_currentParent.Get_Name(); } public int Get_Current_Parent_Total_Calls() { return m_currentParent.Get_Total_Calls(); } public float Get_Current_Parent_Total_Time() { return m_currentParent.Get_Total_Time(); } private CProfileNode m_currentParent; private CProfileNode m_currentChild; }