A callback used during convex cast collision tests against triangle meshes. It constructs a TriangleShape from triangle vertices, performs continuous convex collision (time-of-impact) using pooled solvers, and reports hits via an abstract ReportHit method.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision; internal abstract class TriangleConvexcastCallback : ITriangleCallback { public TriangleConvexcastCallback() { } // for pool public TriangleConvexcastCallback(ConvexShape convexShape, ref IndexedMatrix convexShapeFrom, ref IndexedMatrix convexShapeTo, ref IndexedMatrix triangleToWorld, float triangleCollisionMargin) { m_convexShape = convexShape; m_convexShapeFrom = convexShapeFrom; m_convexShapeTo = convexShapeTo; m_triangleToWorld = triangleToWorld; m_triangleCollisionMargin = triangleCollisionMargin; } public virtual void Initialize(ConvexShape convexShape, ref IndexedMatrix convexShapeFrom, ref IndexedMatrix convexShapeTo, ref IndexedMatrix triangleToWorld, float triangleCollisionMargin) { m_convexShape = convexShape; m_convexShapeFrom = convexShapeFrom; m_convexShapeTo = convexShapeTo; m_triangleToWorld = triangleToWorld; m_triangleCollisionMargin = triangleCollisionMargin; } public virtual bool graphics() { return false; } public virtual void ProcessTriangle(IndexedVector3[] triangle, int partId, int triangleIndex) { TriangleShape triangleShape = new TriangleShape(ref triangle[0], ref triangle[1], ref triangle[2]); triangleShape.SetMargin(m_triangleCollisionMargin); VoronoiSimplexSolver simplexSolver = BulletGlobals.VoronoiSimplexSolverPool.Get(); GjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver = new GjkEpaPenetrationDepthSolver(); //#define USE_SUBSIMPLEX_CONVEX_CAST 1 //if you reenable USE_SUBSIMPLEX_CONVEX_CAST see commented ref code below //btGjkConvexCast convexCaster(m_convexShape,&triangleShape,&simplexSolver); ContinuousConvexCollision convexCaster = BulletGlobals.ContinuousConvexCollisionPool.Get(); convexCaster.Initialize(m_convexShape, triangleShape, simplexSolver, gjkEpaPenetrationSolver); CastResult castResult = BulletGlobals.CastResultPool.Get(); castResult.m_fraction = 1f; if (convexCaster.CalcTimeOfImpact(ref m_convexShapeFrom, ref m_convexShapeTo, ref m_triangleToWorld, ref m_triangleToWorld, castResult)) { //add hit if (castResult.m_normal.LengthSquared() > 0.0001f) { if (castResult.m_fraction < m_hitFraction) { /* btContinuousConvexCast's normal is already in world space */ /* #ifdef USE_SUBSIMPLEX_CONVEX_CAST //rotate normal into worldspace castResult.m_normal = m_convexShapeFrom.getBasis() * castResult.m_normal; #endif //USE_SUBSIMPLEX_CONVEX_CAST */ castResult.m_normal.Normalize(); ReportHit(ref castResult.m_normal, ref castResult.m_hitPoint, castResult.m_fraction, partId, triangleIndex); } } } BulletGlobals.ContinuousConvexCollisionPool.Free(convexCaster); BulletGlobals.VoronoiSimplexSolverPool.Free(simplexSolver); castResult.Cleanup(); } public virtual void Cleanup() { } public abstract float ReportHit(ref IndexedVector3 hitNormalLocal, ref IndexedVector3 hitPointLocal, float hitFraction, int partId, int triangleIndex); public ConvexShape m_convexShape; public IndexedMatrix m_convexShapeFrom; public IndexedMatrix m_convexShapeTo; public IndexedMatrix m_triangleToWorld; public float m_hitFraction; public float m_triangleCollisionMargin; public float m_allowedPenetration; }