A small editor-side class that describes a Rubikon physics sphere shape. It subclasses ShapeDescriptor<Sphere> and implements DeserializeShape by constructing a new Sphere from a KVObject.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.Utils;
using System.IO;
using HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.ResourceTypes.RubikonPhysics.Shapes;
using HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.Serialization.KeyValues;
namespace HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.ResourceTypes.RubikonPhysics;
/// <summary>
/// Descriptor for sphere shapes.
/// </summary>
public class SphereDescriptor : ShapeDescriptor<Sphere>
{
/// <inheritdoc/>
public override Sphere DeserializeShape(KVObject data) => new(data);
}