A helper collision result class used during perturbed contact generation in the Bullet physics port. It wraps an original ManifoldResult and transforms contact points between perturbed and unperturbed object transforms, draws debug geometry, and forwards the computed contact to the original manifold result.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System.Diagnostics; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision; internal class PerturbedContactResult : ManifoldResult { public ManifoldResult m_originalManifoldResult; public IndexedMatrix m_transformA; public IndexedMatrix m_transformB; public IndexedMatrix m_unPerturbedTransform; public bool m_perturbA; public IDebugDraw m_debugDrawer; public PerturbedContactResult(ManifoldResult originalResult, ref IndexedMatrix transformA, ref IndexedMatrix transformB, ref IndexedMatrix unPerturbedTransform, bool perturbA, IDebugDraw debugDrawer) { m_originalManifoldResult = originalResult; m_transformA = transformA; m_transformB = transformB; m_perturbA = perturbA; m_unPerturbedTransform = unPerturbedTransform; m_debugDrawer = debugDrawer; } public override void AddContactPoint(ref IndexedVector3 normalOnBInWorld, ref IndexedVector3 pointInWorld, float orgDepth) { IndexedVector3 endPt, startPt; float newDepth; IndexedVector3 newNormal = new IndexedVector3(0, 1, 0); if (m_perturbA) { IndexedVector3 endPtOrg = pointInWorld + normalOnBInWorld * orgDepth; endPt = (m_unPerturbedTransform * m_transformA.Inverse()) * (endPtOrg); newDepth = IndexedVector3.Dot((endPt - pointInWorld), normalOnBInWorld); startPt = endPt + normalOnBInWorld * newDepth; } else { endPt = pointInWorld + normalOnBInWorld * orgDepth; startPt = (m_unPerturbedTransform * m_transformB.Inverse()) * (pointInWorld); newDepth = IndexedVector3.Dot((endPt - startPt), normalOnBInWorld); } //#define DEBUG_CONTACTS 1 m_debugDrawer.DrawLine(startPt, endPt, new IndexedVector3(1, 0, 0)); m_debugDrawer.DrawSphere(startPt, 0.5f, new IndexedVector3(0, 1, 0)); m_debugDrawer.DrawSphere(endPt, 0.5f, new IndexedVector3(0, 0, 1)); m_originalManifoldResult.AddContactPoint(ref normalOnBInWorld, ref startPt, newDepth); } }