A C# port of a Bullet physics shape, BU_Simplex1to4, representing a simplex with 1 to 4 vertices (point, line, triangle, tetrahedron). It stores up to four vertices, provides methods to add/reset vertices, and implements polyhedral convex shape interfaces like vertex/edge/plane queries and AABB calculation.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision; internal class BU_Simplex1to4 : PolyhedralConvexAabbCachingShape { public BU_Simplex1to4() { m_shapeType = BroadphaseNativeTypes.TETRAHEDRAL_SHAPE_PROXYTYPE; } public BU_Simplex1to4(ref IndexedVector3 pt0) { m_shapeType = BroadphaseNativeTypes.TETRAHEDRAL_SHAPE_PROXYTYPE; AddVertex(ref pt0); } public BU_Simplex1to4(ref IndexedVector3 pt0, ref IndexedVector3 pt1) { m_shapeType = BroadphaseNativeTypes.TETRAHEDRAL_SHAPE_PROXYTYPE; AddVertex(ref pt0); AddVertex(ref pt1); } public BU_Simplex1to4(ref IndexedVector3 pt0, ref IndexedVector3 pt1, ref IndexedVector3 pt2) { m_shapeType = BroadphaseNativeTypes.TETRAHEDRAL_SHAPE_PROXYTYPE; AddVertex(ref pt0); AddVertex(ref pt1); AddVertex(ref pt2); } public BU_Simplex1to4(ref IndexedVector3 pt0, ref IndexedVector3 pt1, ref IndexedVector3 pt2, ref IndexedVector3 pt3) { m_shapeType = BroadphaseNativeTypes.TETRAHEDRAL_SHAPE_PROXYTYPE; AddVertex(ref pt0); AddVertex(ref pt1); AddVertex(ref pt2); AddVertex(ref pt3); } public void Reset() { m_numVertices = 0; } public override void GetAabb(ref IndexedMatrix t, out IndexedVector3 aabbMin, out IndexedVector3 aabbMax) { base.GetAabb(ref t, out aabbMin, out aabbMax); } public void AddVertex(ref IndexedVector3 pt) { m_vertices[m_numVertices++] = pt; RecalcLocalAabb(); } //PolyhedralConvexShape interface public override int GetNumVertices() { return m_numVertices; } public override int GetNumEdges() { //euler formula, F-E+V = 2, so E = F+V-2 switch (m_numVertices) { case 0: return 0; case 1: return 0; case 2: return 1; case 3: return 3; case 4: return 6; } return 0; } public override void GetEdge(int i, out IndexedVector3 pa, out IndexedVector3 pb) { switch (m_numVertices) { case 2: pa = m_vertices[0]; pb = m_vertices[1]; return; case 3: switch (i) { case 0: pa = m_vertices[0]; pb = m_vertices[1]; return; case 1: pa = m_vertices[1]; pb = m_vertices[2]; return; case 2: pa = m_vertices[2]; pb = m_vertices[0]; return; } break; case 4: switch (i) { case 0: pa = m_vertices[0]; pb = m_vertices[1]; return; case 1: pa = m_vertices[1]; pb = m_vertices[2]; return; case 2: pa = m_vertices[2]; pb = m_vertices[0]; return; case 3: pa = m_vertices[0]; pb = m_vertices[3]; return; case 4: pa = m_vertices[1]; pb = m_vertices[3]; return; case 5: pa = m_vertices[2]; pb = m_vertices[3]; return; } break; } pa = IndexedVector3.Zero; pb = IndexedVector3.Zero; } public override void GetVertex(int i, out IndexedVector3 vtx) { vtx = m_vertices[i]; } public override int GetNumPlanes() { switch (m_numVertices) { case 0: return 0; case 1: return 0; case 2: return 0; case 3: return 2; case 4: return 4; default: { return 0; } } } public override void GetPlane(out IndexedVector3 planeNormal, out IndexedVector3 planeSupport, int i) { planeNormal = new IndexedVector3(0, 1, 0); ; planeSupport = IndexedVector3.Zero; } public virtual int GetIndex(int i) { return 0; } public override bool IsInside(ref IndexedVector3 pt, float tolerance) { return false; } public override String GetName() { return "btBU_Simplex1to4"; } protected int m_numVertices; protected IndexedVector3[] m_vertices = new IndexedVector3[4]; }