A flex operation class used by the Valve model flex system in the editor. It pops two floats from a FlexRuleContext stack and pushes their difference (second minus first).
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.Utils;
namespace HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.ResourceTypes.ModelFlex.FlexOps;
/// <summary>
/// Flex operation that subtracts two values.
/// </summary>
public class FlexOpSub : FlexOp
{
/// <summary>
/// Initializes a new instance of the <see cref="FlexOpSub"/> class.
/// </summary>
public FlexOpSub(float data) : base(data) { }
/// <inheritdoc/>
/// <remarks>
/// Pops two values from the stack and pushes their difference.
/// </remarks>
public override void Run(in FlexRuleContext context)
{
var v1 = context.Stack.Pop();
var v2 = context.Stack.Pop();
context.Stack.Push(v2 - v1);
}
}