A small data container used by the Bullet BVH implementation. It stores quantized axis-aligned bounding box min/max (UShortVector3), the root node index of a subtree and the subtree size, and can copy the AABB from a QuantizedBvhNode.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System; using System.Diagnostics; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision; internal class BvhSubtreeInfo { //12 bytes - hah yeah right... public UShortVector3 m_quantizedAabbMin; public UShortVector3 m_quantizedAabbMax; //4 bytes, points to the root of the subtree public int m_rootNodeIndex; //4 bytes public int m_subtreeSize; //int m_padding[3]; public void SetAabbFromQuantizeNode(QuantizedBvhNode quantizedNode) { m_quantizedAabbMin = quantizedNode.m_quantizedAabbMin; m_quantizedAabbMax = quantizedNode.m_quantizedAabbMax; } }