Editor/Embedded/ZstdSharp/Unsafe/ZSTD_overlap_e.cs

An enum definition used by an embedded Zstandard (Zstd) C# binding. It declares two overlap modes indicating whether overlap between source and destination buffers is allowed and the direction of overlap.

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace HumanoidRetargeter.EditorTools.Embedded.ZstdSharp.Unsafe;

    public enum ZSTD_overlap_e
    {
        ZSTD_no_overlap,
        ZSTD_overlap_src_before_dst
    }