A wrapper convex collision shape that delegates all behavior to an inner ConvexShape child. It sets its shape type to CONVEX_2D_SHAPE_PROXYTYPE and forwards support, inertia, AABB, scaling, margin and preferred-penetration queries to the child.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision; internal class Convex2dShape : ConvexShape { private ConvexShape m_childConvexShape; public Convex2dShape(ConvexShape convexChildShape) { m_childConvexShape = convexChildShape; m_shapeType = BroadphaseNativeTypes.CONVEX_2D_SHAPE_PROXYTYPE; } public override void Cleanup() { base.Cleanup(); } public override IndexedVector3 LocalGetSupportingVertexWithoutMargin(ref IndexedVector3 vec) { return m_childConvexShape.LocalGetSupportingVertexWithoutMargin(ref vec); } public override IndexedVector3 LocalGetSupportingVertex(ref IndexedVector3 vec) { return m_childConvexShape.LocalGetSupportingVertex(ref vec); } public override void BatchedUnitVectorGetSupportingVertexWithoutMargin(IndexedVector3[] vectors, IndexedVector4[] supportVerticesOut, int numVectors) { m_childConvexShape.BatchedUnitVectorGetSupportingVertexWithoutMargin(vectors, supportVerticesOut, numVectors); } public override void CalculateLocalInertia(float mass, out IndexedVector3 inertia) { m_childConvexShape.CalculateLocalInertia(mass, out inertia); } public ConvexShape GetChildShape() { return m_childConvexShape; } public override String GetName() { return "Convex2dShape"; } /////////////////////////// public override void GetAabb(ref IndexedMatrix t, out IndexedVector3 aabbMin, out IndexedVector3 aabbMax) { m_childConvexShape.GetAabb(ref t, out aabbMin, out aabbMax); } public override void GetAabbSlow(ref IndexedMatrix t, out IndexedVector3 aabbMin, out IndexedVector3 aabbMax) { m_childConvexShape.GetAabbSlow(ref t, out aabbMin, out aabbMax); } public void SetLocalScaling(IndexedVector3 scaling) { m_childConvexShape.SetLocalScaling(ref scaling); } public override IndexedVector3 GetLocalScaling() { return m_childConvexShape.GetLocalScaling(); } public override void SetMargin(float margin) { m_childConvexShape.SetMargin(margin); } public override float GetMargin() { return m_childConvexShape.GetMargin(); } public override int GetNumPreferredPenetrationDirections() { return m_childConvexShape.GetNumPreferredPenetrationDirections(); } public override void GetPreferredPenetrationDirection(int index, out IndexedVector3 penetrationVector) { m_childConvexShape.GetPreferredPenetrationDirection(index, out penetrationVector); } }