Runtime Facing

1.1.0
25 October 2026
Areas
3 changes in this update

Added

1 change
Runtime
  • Facing alignment - RuntimePoseRetargeter and TryCreateAutoMapped take alignFacingToSource, which turns a live target to face the way the source does; a rig bound facing sideways no longer turns sideways when it is driven by a character in game. Off by default, so existing callers are unchanged

Fixed

2 changes
Mapping
  • Busy namespaced rigs - a body named with a shared prefix (bip01_pelvis, bip01_l_thigh...) among many more hair, cloth and tail bones now maps by name; such rigs used to fall back to topology, which could take long cloth strings for the legs and leave the real legs standing still

Solve
  • Crumpled chests - a spine joint placed behind or below the one before it (some models on the citizen skeleton put spine_2 that way) no longer turns the chest round; the spine aims at the next joint above instead