Automatic Citizen and Human Citizen animation setup for compatible custom armatures.
Complete stock animation libraries with automatic animgraph assignment.
Optional editable animgraph copies saved alongside the output model.
Stock animation replacement using any supported animation source.
Automatic locomotion direction suggestions from clip names and clear movement.
Selectable reference frames for additive animation variants.
Preservation of animation events, additive settings, blends, IK, attachments, masks, constraints and animation game data.
Footstep detection for in-place animations, with sample-rate-aware contact timing.
Armature compatibility checks before enabling automatic setup.
Backups and conflict protection for existing models and editable graphs.
Expanded regression coverage without weakening existing tests.
Incorrect compiled facing for replacement animations in prefab-based models.
Missed footsteps during horizontal foot sliding and repeated events from contact jitter.
External glTF buffer loading when importing animation files.
Preserved CopyPinky constraints when adding animations to stock-compatible models.
Ambiguous locomotion directions require manual selection.
Fast locomotion variants, animated idle layers and airborne/landing states may require separate setup.
Stock Human Citizen constraints make pinkies follow ring fingers.
Direct stock animation setup requires a compatible Citizen armature.