Auto Citizen Animgraph + Improvements

1.0.6
16 September 2026
19 changes in this update

Added

6 changes
  • Automatic Citizen and Human Citizen animation setup for compatible custom armatures.

  • Complete stock animation libraries with automatic animgraph assignment.

  • Optional editable animgraph copies saved alongside the output model.

  • Stock animation replacement using any supported animation source.

  • Automatic locomotion direction suggestions from clip names and clear movement.

  • Selectable reference frames for additive animation variants.

Improved

5 changes
  • Preservation of animation events, additive settings, blends, IK, attachments, masks, constraints and animation game data.

  • Footstep detection for in-place animations, with sample-rate-aware contact timing.

  • Armature compatibility checks before enabling automatic setup.

  • Backups and conflict protection for existing models and editable graphs.

  • Expanded regression coverage without weakening existing tests.

Fixed

4 changes
  • Incorrect compiled facing for replacement animations in prefab-based models.

  • Missed footsteps during horizontal foot sliding and repeated events from contact jitter.

  • External glTF buffer loading when importing animation files.

  • Preserved CopyPinky constraints when adding animations to stock-compatible models.

Known Issues

4 changes
  • Ambiguous locomotion directions require manual selection.

  • Fast locomotion variants, animated idle layers and airborne/landing states may require separate setup.

  • Stock Human Citizen constraints make pinkies follow ring fingers.

  • Direct stock animation setup requires a compatible Citizen armature.