Smart Port mode with a dedicated source and target model picker.
Support for selecting local and cloud assets.
Project-owned copies of the source animation graph.
Built-in recovery of compiled model and animation graph files.
Regression tests for skin bindings, animation data, and compiled output.
Retargeting between compatible humanoid rigs with different bind poses and proportions.
Preservation of animation sequences, additive data, footstep events, and required model settings.
Preservation of target geometry, materials, and skin bindings.
Clearer error reporting when Smart Port cannot finish.
Compatible models being rejected because their bind poses differed.
Missing optional material metadata preventing model creation.
Additive animations causing stretched limbs.
Mesh vertices attaching to incorrect bones after compilation, causing mangled models.