Editor/WeaponImporter/Tool/Engine/EngineMath.cs
using Sandbox;
using WeaponImporter.Core.Maths;
using N = System.Numerics;
namespace WeaponImporter.Tool;
/// <summary>Conversions between the core's System.Numerics types and s&box types.</summary>
public static class EngineMath
{
public static Vector3 ToEngine( this N.Vector3 v ) => new( v.X, v.Y, v.Z );
public static N.Vector3 ToCore( this Vector3 v ) => new( v.x, v.y, v.z );
public static Rotation ToEngine( this N.Quaternion q ) => new( q.X, q.Y, q.Z, q.W );
public static N.Quaternion ToCore( this Rotation r ) => new( r.x, r.y, r.z, r.w );
public static Transform ToEngine( this XForm x ) => new( x.Pos.ToEngine(), x.Rot.ToEngine() );
public static XForm ToCore( this Transform t ) => new( t.Position.ToCore(), t.Rotation.ToCore() );
}