In the Warpath, your units still standing after a victory who made a kill join your warband as named veterans, up to six
Veterans hold your gate at the start of every battle: press G, or the new button beside your specials, to sound the charge, and again to fall back and mend
Veterans earn valor and rise from Recruit to Legend, and at Veteran and Hero you choose one of three gifts for them, from Heavy Hand to Last Stand
A veteran who falls is gone for good, and an Elite earns a title from their first gift
The Hall of Legends remembers every veteran who reached Elite, and you can recall one to march with you from the first battle of your next run
Every battle earns renown, win or lose: for time fought, enemies defeated, victories, stars, Endless waves, daily runs, beating the Warlord and your first win of the day
Renown raises your War Rank from Recruit to Grand Marshal and on to Legend of the Ages, each title with its own insignia
Every rank brings a relic, and every fifth rank two more
Saves from before this update get back pay for the battles they have already fought and won
The main menu shows your rank, today's orders and your medals
Three new orders every day, such as winning 2 battles, building 4 turrets or winning inside 10 minutes, each worth renown
Finish all three for a bonus and a relic, and keep a daily streak going for more; you can swap one order a day
32 deeds in five groups, each with bronze, silver and gold medals that pay renown, and a relic for gold
A new Deeds tab in the War Room shows your rank, the titles ahead, today's orders, your service record and every deed
The results card shows the renown each battle earned, line by line, with your rank filling up and today's orders
Kill several enemies in quick succession for a rout, called out on the battlefield from 4 kills
After a defeat, the results card says how close you came and which of your units counters the enemy that hurt you most
War drums sound when an enemy war party marches on you
Special attacks whoosh in before they strike, catapults whoosh as they throw, and arrows whoosh as they fly
Mortar and howitzer shells, rockets, grenades and explosive specials now burst with a real explosion, and so do bases when they fall
Each age's skies have fliers crossing them, from birds and a pterosaur to airships, a witch on her broomstick, jets and drones
Undug mine seams show things buried in each era's rock, from fossils to power cells
The Relic Tree is drawn as a tree with links between relics, and a reliquary below lists every bonus your relics give
The Endless Siege tab shows the enemy's march through the ages and an illustration of the siege
The results card has a victory banner with confetti, or smoke and a torn banner after a defeat
The tutorial now teaches age upgrades, mine traps and guards, and raiding the enemy's mines; if you finished it before, you see just the new steps once
The Dawn Age's turrets are contraptions worked by cavemen: the Teeter Catapult, the Sapling Sling and the Dart Nest
The Hex Storm gathers storm clouds over the enemy and strikes with forked lightning
Long Range now lets one more ranged unit in a line shoot with each tier, instead of adding a little range
The battle screen's panels, health bars and minimap now wear the art of your age
Mine trap and guard buttons show their prices and are easier to read
Smoother animations across the menus, buttons, tooltips and results card
The Warpath's enemies grow stronger with each step to match your warband
Both versus players need this update to battle each other
The Arcane base no longer has a stick floating over its dome
The mine's trap and guard buttons no longer shift as the overclock timer counts down
The tick and lock on captured commanders' portraits are centred