The Long Night Update

1.8
28 October 2026
Areas
28 changes in this update

Added

19 changes
The Long Night
  • The campaign continues with Part Two: six new stages, from Nightfall to The Heart of the Night, which open once you win The Last Age

  • A season after the Six were freed, night falls on every age at once, and the Ageless sends out three commanders it bound long before them

  • Every Part Two stage has a rule of its own for both sides: war parties that march sooner, kills that pay double, no turrets, training in half the time, champions from the start, or stronger bases

  • The Barrow Fields has a Mother Lode in the middle, worth fighting over

  • The campaign tab has a tab for each part, and The story so far carries on into Part Two, with a new epilogue once the last stage falls

New commanders
  • Three new commanders to free, held at The Hunting Grounds, The Rail Yards and The Heart of the Night

  • The Ranger's shooters hit 15% harder and reach 10% further, and Hunter's Mark makes every enemy on the field take 30% more damage for 8 seconds

  • The Quartermaster's units cost 12% less, train 20% faster and your army can be 3 bigger, and Muster sends your whole training queue out at once, with anything you train in the next 6 seconds ready instantly

  • The Revenant's units are tougher and its champion returns sooner, and Rise Again brings your last 3 fallen units back to fight again

  • All nine commanders are open in versus, and the daily challenge can hand out any of them

The War Council
  • In versus, a War Council sits at 2:00 and every 2:30 after that and lays out three edicts

  • Whoever is behind picks first, then the other player, and the third edict is left on the table

  • Nine edicts to fight over, from a free mercenary band and a war chest to a battle hymn, gold fever, saboteurs and a tribute taken from your opponent's gold

  • The versus bots sit on the council too

The warband
  • Wounded veterans carry their wounds into the next battle: a win mends some of it, and a supply camp mends it all

  • Veterans from the rank of Veteran up inspire the units near them to hit harder, shown by a gold ring at their feet

  • Three new Warpath spoils for your warband: Muster Call recruits a veteran, Drill Yard trains them all, and Field Surgeon heals their wounds

Deeds and Codex
  • Two new deeds: Starlit for campaign stars and Oathbreaker for freeing commanders

  • The Codex has a Mark all seen button to clear every new entry at once

Improved

5 changes
  • Enemy special attacks no longer hit your Warpath veterans or aim at them, and the Warpath's enemies grow a little stronger each step to make up for it

  • Every turret now has an idle animation while it waits, from the Gunpowder guns' smouldering matches to the humming Neon emitters

  • Veterans turn around smoothly when they fall back, and units thrown by a blast land with a squash

  • The commander picker fits all nine commanders on one screen

  • Both versus players need this update to battle each other

Fixed

4 changes
  • The victory card no longer runs off the bottom of shorter screens

  • The unit card no longer reaches under the mine, and a unit's health no longer reads above its maximum

  • Turret portraits no longer spill out of their buttons on narrow screens

  • On narrow screens, the enemy's commander no longer runs off the edge of a stage's details