The Modern Age Update

1.2
13 October 2026
Areas
27 changes in this update

Added

16 changes
The Modern Age
  • A sixth age between Steam and Neon: diesel engines, camouflage and radios, with its own base, mine, top bar and battlefield

  • Commando: a fast knife fighter with face paint

  • Rifleman: fires bursts of three rounds from an assault rifle, with a radio on his back

  • Riot Trooper: a clear riot shield, padded armour and a baton

  • Gun Truck, the age's unique unit: a light truck with a shielded machine gun on its roof; its bursts slow the attacks of whatever they hit

  • Battle Tank, the age's champion: tracks, a long gun and shells that burst

  • Three turrets: a twin Rocket Launcher, a Howitzer that lobs heavy shells and a Machine Gun Nest behind sandbags

  • The Airstrike: two jets scream over the battlefield while a line of bombs walks across the enemy

  • Fully animated vehicles: wheels and tracks roll, guns recoil, crews look about and cheer, and a destroyed vehicle blows up or burns out

  • Recorded sounds for the age's guns: a rifle crack for the riflemen and a heavy machine gun for the Gun Truck and the Machine Gun Nest

  • The Modern Age in every mode: start versus battles in it, and meet it in the campaign, on the Warpath and in the daily challenge

Battle
  • Melee units have a job now: the front row takes 40% less damage from shots, melee units charge in when enemies are close, and their blows also hit the enemies beside their target

  • Shooters in the back row deal half damage at point blank, so keep a front line ahead of them

  • Counters hit harder: a unit deals 50% more to the role it beats and 30% less to the one that beats it

  • Unit tooltips explain their row's strengths and weaknesses

  • Soldiers walk past a truck or tank that has stopped to fire, to reach the enemy

Improved

10 changes
  • Bigger armies: you start with 12 population (was 8) and each Barracks tier adds 3 (was 2), up to 27; enemies field bigger armies too

  • The Wider Barracks relic and the Conscription, Legion and Recruiting Drive boons give more population

  • Shooters' ranges are a little shorter and Long Range adds 8% a tier (was 12%), so a line of shooters can't pick off everything walking in

  • The Neon Age is the sixth age now: its units, turrets, special and mine are stronger and cost more, a step above the Modern Age

  • Evolving into the Modern Age takes the 15,000 XP the Neon Age used to, and the Neon Age now takes 45,000

  • The Warpath has nine steps: it marches through the Modern Age before the Neon Warlord's keep

  • The Warlord's keep starts with one turret instead of three, and still builds up to three as the battle goes on

  • Campaign stages 7 to 10 were rebalanced for the new age and the bigger armies

  • The Endless Siege's first wave comes at 1:00 (was 0:45), with 38 seconds between waves (was 35)

  • Versus battles that start in a later age keep their pace with six ages

Fixed

1 change
  • A shot from a long gun at a close target no longer flies backwards out of the barrel