Speed Tower - a new aura tower that makes nearby droppers drop faster. Unlocks after your 2nd rebirth; click it to reveal its boost range.
New "Towers" tab in the build bar - the first of more tower types to come.
Rebirth Leaderboard - see how your total rebirths stack up against everyone else, from the new button in the top-left.
Network Cores prestige upgrade - place up to 5 Processors on the Network grid.
New prestige upgrades: Belt Boost, Output Boost, Process Boost, Craft Boost and Salvage.
A hands-on guided tutorial that walks you through your first dropper → conveyor → packager → processor line.
Sell compacted factories on the Network for Tech Points.
The Parts Guide now documents Towers.
Everything's colour-coded now - every dropper, refiner and crafter has its own accent colour on both its button and the placed machine, so the grid reads at a glance.
Network sources now pulse when they emit, just like droppers.
The exotic droppers (Plasma, Quantum, Antimatter) and late-game machines (Forge, Enricher, Alloyer, Gem Cutter, Reactor) all have proper colours.
Rotate and Sell now show a preview hologram before the engineer carries the action out.
Cleaner Network view — the engineer-only Move tool is hidden there, since Network edits are instant.
Drag to pan around the grid.
Economy rebalanced across the run.
The Network Processor counter now shows the correct cap after upgrading Network Cores (it was stuck on "/ 1").
Network sale popups no longer freeze and pile up - they fade away properly now.
Fixed placed refiners, crafters and droppers all rendering in the same colour.
The Speed Tower now sits perfectly centred on its tile.
Removed the Move tool from the Network grid (it relied on the engineer, which the Network doesn't use).
The developer menu is no longer visible to regular players.
Very large numbers can occasionally show an extra trailing digit in some readouts - a display-only quirk being cleaned up.