The Ancient Update
0.3.7
8 August 2026
🎁 Added
  • ANCIENT MACHINES — a whole new permanent tier. After a rebirth there's a small chance a broken Ancient Relic is already sitting on your fresh board.
  • Relics are ruined and rooted: they can't be moved, sold or cleared until you restore them. Click one to see what it needs.
  • Feed it the materials it asks for from any side. It refuses anything it doesn't need, so nothing you meant to sell gets swallowed.
  • Restore it and it's YOURS PERMANENTLY — ancient machines survive every rebirth, unlike tech and unlike unlocks.
  • Ancient Smelter — smelts in half the time, and has a 15% chance to put a SECOND smelted piece on the belt.
  • Ancient Compacter — compacts in half the time for 25% more value, and folds a second feed into the ingot it's already working. No ordinary machine can do either.
  • One relic restored is ONE machine. Find another relic of the same kind later and you can field a second — that's the only way to have more than one.
  • New Ancient panel in the top bar showing everything you've restored, and a locked Ancient tab in the toolbar that opens up once you've found your first.
  • A seventh Parts Guide page explaining the whole relic system.
  • Shiny Chance — a new Prestige upgrade. Shiny ore is worth x6 and glows the whole way down the line. Stacks with Golden Ore.
  • MACHINE SYNERGIES — identical machines placed next to each other form a bank and all work harder. Three Forges in a row is +30%. Towers reward spreading out; banks reward packing in.
  • HIDDEN RECIPES — secret combinations nothing in the game tells you about. They all fire in the Alloyer. Try things.
🧼 Improved
  • The Network screen has been rebuilt: the board is shorter, the header and pool line up with it, and nothing runs off the bottom of the screen any more.
  • Placed factories are now listed in the Network pool alongside pooled ones, so you can upgrade any of them, and tapping a placed one recalls it instead of destroying it.
  • Feedback and More Games moved to the bottom-right corner — neither is a gameplay control and they were competing with Leaderboards and Daily for attention.
  • The Build Mode banner now sits just above the hover panel at the bottom of the screen instead of over your output readout.
  • The Ancient toolbar tab is greyed out rather than hidden before your first restore, so the toolbar never reflows when you collect one.
🪛 Fixed
  • The Network subtitle was rendering as garbled run-together text ("Tech Points: 143K78.5K TP/min potential"). Both Network readouts are correct now.
  • The Network header was being squashed and overlapped by the board itself whenever the screen ran tall.
  • The Build Mode banner overlapped the output and milestone line at the top of the screen.
⚠️ Known Issues
  • The Network board is shorter than it was. Anything you had built on its bottom rows has been cleared — the sources themselves are safe, but you may need to relay some belt.
  • The factory board still sits very slightly left of centre.