Goals, Orders and Efficiency

0.2.6
3 July 2026
23 changes in this update

Added

9 changes
  • Objectives, a Current Goal card that always points you at the next useful thing to do, from your first sale through tech, contracts, compacting, the Network and rebirth, each paying a coin or Tech Point reward

  • Machine actions, task markers now appear on droppers, machines and processors, send the engineer over and solve a quick minigame to Tune, Oil or Calibrate that machine for a temporary boost

  • Engineer levels, the engineer now earns XP from builds and tasks and levels up, permanently improving its build and walk speed, shown in Live Stats

  • Contract choices, every contract now offers three tiers at once (Easy, Medium, Hard) so you can pick the one that suits your factory

  • Contract streaks, completing contracts back to back builds a streak worth up to plus 50 percent rewards

  • Factory efficiency score, a flow rating in the Stats panel with Bronze, Silver and Gold badges, a live readout of what is holding your factory up, and your best output this run

  • Production Chain guide, a new section in the guide that lays out every recipe from ore to necklaces, revealed as you discover each machine

  • Try it now, unlock popups now let you grab the new machine straight away and show your next unlock target

  • Task boost feedback, boosted machines glow while their boost is active, and machines pop a ring when they finish a job or make a sale

Improved

7 changes
  • Smoother machine feedback, dropped ore now grows into place and finished goods pop as they complete

  • Rebalanced progression, the money curve is much steeper so upgrades, rebirths and staying longer all feel more rewarding

  • Cleaner HUD, softer grid lines, a tighter top bar and more consistent panel styling

  • Blueprints now show their total build cost, and stamping skips pieces you have not unlocked yet instead of failing

  • Toolbar cards you cannot afford yet are now dimmed

  • The tutorial hint line hides itself once you have rebirthed

  • Your engineer level, current goal and contract streak now carry across every rebirth

Fixed

5 changes
  • The processor limit could show a negative number and block placing processors once lifetime earnings grew very large

  • The rebirth count now shows correctly under the coin total

  • The dropper task marker no longer draws off the top edge of the grid

  • The Current Goal and contract cards no longer overlap each other or the Stats panel

  • Contract Take buttons no longer wrap onto two lines

Known Issues

2 changes
  • The progression rebalance also applies to runs already in progress, so an existing factory may show lower numbers than before, this is intended

  • The task marker keys off the grid row, so at some zoom or pan positions it may still clip near the very top edge