Objectives, a Current Goal card that always points you at the next useful thing to do, from your first sale through tech, contracts, compacting, the Network and rebirth, each paying a coin or Tech Point reward
Machine actions, task markers now appear on droppers, machines and processors, send the engineer over and solve a quick minigame to Tune, Oil or Calibrate that machine for a temporary boost
Engineer levels, the engineer now earns XP from builds and tasks and levels up, permanently improving its build and walk speed, shown in Live Stats
Contract choices, every contract now offers three tiers at once (Easy, Medium, Hard) so you can pick the one that suits your factory
Contract streaks, completing contracts back to back builds a streak worth up to plus 50 percent rewards
Factory efficiency score, a flow rating in the Stats panel with Bronze, Silver and Gold badges, a live readout of what is holding your factory up, and your best output this run
Production Chain guide, a new section in the guide that lays out every recipe from ore to necklaces, revealed as you discover each machine
Try it now, unlock popups now let you grab the new machine straight away and show your next unlock target
Task boost feedback, boosted machines glow while their boost is active, and machines pop a ring when they finish a job or make a sale
🧼 Improved
Smoother machine feedback, dropped ore now grows into place and finished goods pop as they complete
Rebalanced progression, the money curve is much steeper so upgrades, rebirths and staying longer all feel more rewarding
Cleaner HUD, softer grid lines, a tighter top bar and more consistent panel styling
Blueprints now show their total build cost, and stamping skips pieces you have not unlocked yet instead of failing
Toolbar cards you cannot afford yet are now dimmed
The tutorial hint line hides itself once you have rebirthed
Your engineer level, current goal and contract streak now carry across every rebirth
🪛 Fixed
The processor limit could show a negative number and block placing processors once lifetime earnings grew very large
The rebirth count now shows correctly under the coin total
The dropper task marker no longer draws off the top edge of the grid
The Current Goal and contract cards no longer overlap each other or the Stats panel
Contract Take buttons no longer wrap onto two lines
⚠️ Known Issues
The progression rebalance also applies to runs already in progress, so an existing factory may show lower numbers than before, this is intended
The task marker keys off the grid row, so at some zoom or pan positions it may still clip near the very top edge