Learning the Ropes

0.2.7
3 July 2026
15 changes in this update

Added

7 changes
  • Guided first-time tutorial, the intro now walks you through your first working line step by step, the toolbar category you need glows green, each placement pops a little celebration, and finishing the tour pays a 500 coin starter bonus

  • Locked parts explain themselves, the next part you can unlock in each dropdown now shows what it does and what it takes right in the menu

  • First-open panel hints, the Tech Tree and Network now greet you with a short "what is this" card the first time you open them, so you are never dropped in cold

  • Rebirth button on the main screen, a Rebirth button now sits top-right, greyed until every Tech upgrade is maxed, so you never have to go hunting for how to rebirth

  • Session summary on return, the Welcome Back screen now also shows your current goal, any contract you are holding, and your streak, so you land back in oriented

  • Eight new achievements, Task Master, On a Roll, Dealmaker, Apprentice, Foreman, Smooth Operator, Goal Getter and Network Mogul

  • Click feedback on machine tasks, tapping a boost task now fires a cyan ripple right on the machine so the click always registers

Improved

4 changes
  • Late dropper progression stretched out, Uranium and Diamond droppers now unlock over a longer, steadier climb instead of arriving almost back to back

  • The Rebirth goal now spells out exactly how to rebirth and points at the new button

  • Locked menu rows are now compact again with only the next unlock described, so dropdowns never overrun the screen

  • Flow overlay recoloured to a colourblind friendly palette, and border thickness now signals congestion too

Fixed

3 changes
  • Machine and processor boost tasks were being cleared the instant they appeared, so those boosts and the Oil and Calibrate actions now actually work

  • The task marker no longer clips off the top of the grid at any zoom or pan, and no longer hides behind neighbouring machines

  • The Try it now and Got it buttons on the unlock popup are now the same size and aligned

Known Issues

1 change
  • The progression rebalance applies to runs already in progress, so an existing factory may show different unlock timing than before, this is intended