The Demons & Specials Update

0.3
12 June 2026
30 changes in this update

Added

13 changes
  • NEW WEAPON TIER — SPECIAL: ultra-rare weapons with unique mechanics, found only in the shop

  • Tesla Tuber (Special) — chain lightning that leaps between up to 5 enemies. Weak alone, devastating in a crowd

  • Railgun (Special) — slow, deafening, and pierces everything in a line. Lining up a horde never felt so good

  • Railgun firing animation, muzzle flash, screen kick and glowing tracer

  • The Demon — a high-HP guardian that crawls out of totems left standing too long

  • Demon roar attack — 3 red X marks appear, then floor spikes erupt for 50 damage and wall you in for 4 seconds

  • Wave types! Horde waves (60s, endless flood), Totem waves (45s, demon-infested), and varied 30/45s normal waves

  • Wave announcement banners so you know what's coming

  • Garlic Titan Phase 2 — acid ring on every slam landing, faster slams, bigger impact zone

  • Garlic Titan Phase 3 — lobbed acid balls that burst into more acid, plus a charging dash attack

  • Acid poison — getting splashed melts you for 10 damage per second over 3 seconds

  • The boss now flashes while invulnerable between phases

  • 1 second of spawn protection at the start of every wave

Improved

10 changes
  • Totems now take 3 dashes to destroy — they flash, rattle, and crack with each hit

  • Totems summon demons alongside imps the longer they survive

  • Weapons you already own appear more often in the shop, making merges easier to chase

  • Shop weapons climb in rarity as your run goes deeper — Legendary offers in the late game

  • Owning a Special weapon lets merge copies of it appear in the regular shop pool

  • Cleaner shop cards with coin icons on every price

  • Cleaner HP, level and dash bars with gradients and better contrast

  • Railgun hitbox now matches its size — no more bullets ghosting through enemies

  • Coins now drop from about 75% of kills, tightening the economy

  • Lucky Coin is now a UNIQUE item — one per run

Fixed

5 changes
  • Fixed dying instantly when leaving the shop after a brutal wave

  • Fixed the Railgun's shot being silent when firing alongside fast weapons

  • Fixed fast projectiles skipping over enemies between frames

  • Fixed totems failing to summon demons when the arena was full of imps

  • Fixed floor spikes rendering in the wrong position

Removed

1 change
  • The old single-dash totem kill — earn it now

Known Issues

1 change
  • Very low framerates can occasionally make dash hits on totems feel inconsistent