NEW WEAPON TIER — SPECIAL: ultra-rare weapons with unique mechanics, found only in the shop
Tesla Tuber (Special) — chain lightning that leaps between up to 5 enemies. Weak alone, devastating in a crowd
Railgun (Special) — slow, deafening, and pierces everything in a line. Lining up a horde never felt so good
Railgun firing animation, muzzle flash, screen kick and glowing tracer
The Demon — a high-HP guardian that crawls out of totems left standing too long
Demon roar attack — 3 red X marks appear, then floor spikes erupt for 50 damage and wall you in for 4 seconds
Wave types! Horde waves (60s, endless flood), Totem waves (45s, demon-infested), and varied 30/45s normal waves
Wave announcement banners so you know what's coming
Garlic Titan Phase 2 — acid ring on every slam landing, faster slams, bigger impact zone
Garlic Titan Phase 3 — lobbed acid balls that burst into more acid, plus a charging dash attack
Acid poison — getting splashed melts you for 10 damage per second over 3 seconds
The boss now flashes while invulnerable between phases
1 second of spawn protection at the start of every wave
Totems now take 3 dashes to destroy — they flash, rattle, and crack with each hit
Totems summon demons alongside imps the longer they survive
Weapons you already own appear more often in the shop, making merges easier to chase
Shop weapons climb in rarity as your run goes deeper — Legendary offers in the late game
Owning a Special weapon lets merge copies of it appear in the regular shop pool
Cleaner shop cards with coin icons on every price
Cleaner HP, level and dash bars with gradients and better contrast
Railgun hitbox now matches its size — no more bullets ghosting through enemies
Coins now drop from about 75% of kills, tightening the economy
Lucky Coin is now a UNIQUE item — one per run
Fixed dying instantly when leaving the shop after a brutal wave
Fixed the Railgun's shot being silent when firing alongside fast weapons
Fixed fast projectiles skipping over enemies between frames
Fixed totems failing to summon demons when the arena was full of imps
Fixed floor spikes rendering in the wrong position
The old single-dash totem kill — earn it now
Very low framerates can occasionally make dash hits on totems feel inconsistent