Added
CO-OP: team up with up to 3 friends in one shared arena, with the same waves and the same bosses
A special CO-OP button beside PLAY on the main menu
Host a lobby: choose 2 to 4 players, who can join (Public, Friends only or Private) and the run's mutators
Lobby browser: find open public co-op games, with search, a hide-full filter, player counts, mutators, status and ping
Lobby room: see who's in, pick your character, ready up and invite friends; the host starts the run and can remove players
Every co-op screen takes place in THE MASHED MUG, a tavern with a party board and Barkeep Buds behind the bar
In co-op everyone keeps their own character, starting weapon, upgrades and shop, while coins and XP are shared by the whole team
Crates in co-op belong to whoever walks over them and open in their shop
Downed players drift around as a ghost and get back up when the wave ends, and the run is over when the whole team is down
Between waves everyone readies up, and the next wave starts when the whole team is ready (or 90 seconds after the first player readies)
Teammates show their name and HP over their heads and in a team panel
After a co-op game over the host can take everyone back to the lobby for another run
Balance
The more players, the harder it gets: every extra player brings a whole extra horde, +25% enemy HP, +10% damage taken, much tougher bosses, an extra elite in every elite wave and weaker revives
The lobby room shows exactly what your team is in for before you start
Each player still earns about a solo run's coins and XP, and boss and golden potato rewards go to everyone in full
Co-op is brand new and hasn't had a big online test yet, so expect some rough edges
You can't join a co-op run that has already started, and if the host leaves the game ends for everyone
Weapon fire rate is very slightly tied to frame rate
The Elite Hunter achievement description on the achievements page may still show the old text