Daily Missions – three new missions every day (easy, medium and hard) that pay bonus mastery XP. Progress carries across all your runs that day, clearing all three pays an extra 400 XP, and you get one free swap a day
Play Streak – play on back-to-back days to build a streak. Your first run each day earns double mastery XP, and every streak day adds +10% XP to all your runs that day (up to +50%)
Mission pop-ups – a banner pops up mid-run the moment you complete a mission
Arena Gate transition – pressing Play slams the arena doors shut, stamps the crest with the wave you're starting on, then swings them open on the fight. Continue, Boss Rush, Tutorial, Play Again and going back to the main menu use it too
New Record banner – the first wave past your best stamps NEW RECORD! across the arena
Game Over goals – see what your daily bonuses added, today's mission progress, and the next thing to chase: a weapon unlock, your next rank, or how close you came to your best
Play Again hotkey – press Space on the game over screen to jump straight back in
War Mech Rocket Swarm – a new attack: homing rockets curl in from both shoulders (4, 6 or 8 depending on the phase), then commit to a straight line so you can sidestep them
War Mech Shell Blast – from phase 2 the minigun stops, flashes red and finishes with a wide shotgun blast
Broodmother – much harder. In Silk Rain she now spits fans of webs at you and sprays curtains of silk down the arena, with a second curtain into the gaps later on. From phase 2 every web fan is followed by a stream of silk aimed right at you, and she keeps firing while she spins the web. Faster slings and pounces too
War Mech – harder: attacks come quicker, missile salvos send a second salvo to wherever you ran, Carpet Bomb adds aimed minigun bursts and Laser Fence adds missiles in their second halves
Rock Golem – harder: attacks come quicker, it fires eye bolts from phase 1, phase 3 dash landings spit a volley at you, and both Rock Tornadoes fire bolts through the storm
Garlic Titan – redrawn, with a new look for each of its three phases and full walk, jump, landing and roar animations, plus a phase 3 charge
Cupcake and Demonic Lord – redrawn with full new animation sets
Gauntlet boulders – remade as rolling stone boulders with glowing lava cracks
Imp lava rock – a new rock that's lobbed through the air in an arc, spinning, with a shadow on the floor under it
Lava puddles – new animation: they splash down, bubble, then cool and crust over
Shotgun Lemon – its pellets are now bright, glowing citrus shots that are much easier to see
Smooth screen changes – every menu fades in instead of popping up, the arena fades in when a fight starts or resumes, and fades out at the end of a wave and when you die
Rock Golem eye laser – the sweeping beam was impossible to dodge without two dashes. It now fires volleys of laser bolts that you dodge by strafing
Rock Golem Quake Slam – phase 3 no longer sends three dash-jamming rings. It sends one jam ring and opens fire with eye bolts instead, and only the first ring of any slam can jam your dash
Totems – now rise straight up out of the floor instead of wobbling