The Teamwork Update

0.98
9 October 2026
Areas
20 changes in this update

Added

2 changes
Title screen
  • A new notice board on the title screen: the full release is nearly here! Tell me what you would love to see added by leaving a review

Co-op
  • Downed players can now pick up coins while they drift around waiting to be revived (the coins still go to the whole team)

Improved

8 changes
Co-op
  • Your teammates' names and health bars now sit in the margin to the left of the arena instead of over the fight

  • The YOU'RE DOWN banner is now a small ribbon along the top of the arena instead of a big banner across the middle of the screen

  • Co-op with 3 players is easier: 2.6x enemies (was 2.8x), +25% enemy HP (was +30%), +8% damage taken (was +10%), bosses 2.7x HP (was 3x), revives at 32% HP (was 30%)

  • Co-op with 4 players is easier: 3.2x enemies (was 3.7x), +35% enemy HP (was +45%), +10% damage taken (was +15%), bosses 3.4x HP (was 4x), +2 elites per batch (was +3), revives at 30% HP (was 25%)

  • 2 player co-op is unchanged, and every player still earns the same coins and XP as a solo run

HUD
  • The wave counter, wave timer and boss health bar now sit above the arena instead of inside it, so they never cover the fight

  • The One-Armed Bandit's reel readout moves with the wave counter, so it stays clear of the fight too

  • In the tutorial, the lesson panel now sits next to the wave counter while you play instead of on top of it

Fixed

1 change
  • The co-op end of run stats no longer squash into messy wrapped text: each player now gets their own card with their name in their colour, their kills and their damage

Known Issues

9 changes
  • Co-op: everyone needs V0.98 to play together (older versions can't see V0.98 lobbies)

  • On narrower screens (like 16:10) the co-op teammate list can overlap the left edge of the arena

  • The One-Armed Bandit and the four new weapons are still brand new, so their balance may change

  • Co-op hasn't had a big online test yet, so expect some rough edges

  • You can't join a co-op run that has already started, and if the host leaves the game ends for everyone

  • In co-op the War Mech's Carpet Bomb safe block can still appear anywhere, since one block can't be near every player

  • The tutorial's King Slime still uses the classic slime art

  • Weapon fire rate is very slightly tied to frame rate

  • The Elite Hunter achievement description on the achievements page may still show the old text