A new notice board on the title screen: the full release is nearly here! Tell me what you would love to see added by leaving a review
Downed players can now pick up coins while they drift around waiting to be revived (the coins still go to the whole team)
Your teammates' names and health bars now sit in the margin to the left of the arena instead of over the fight
The YOU'RE DOWN banner is now a small ribbon along the top of the arena instead of a big banner across the middle of the screen
Co-op with 3 players is easier: 2.6x enemies (was 2.8x), +25% enemy HP (was +30%), +8% damage taken (was +10%), bosses 2.7x HP (was 3x), revives at 32% HP (was 30%)
Co-op with 4 players is easier: 3.2x enemies (was 3.7x), +35% enemy HP (was +45%), +10% damage taken (was +15%), bosses 3.4x HP (was 4x), +2 elites per batch (was +3), revives at 30% HP (was 25%)
2 player co-op is unchanged, and every player still earns the same coins and XP as a solo run
The wave counter, wave timer and boss health bar now sit above the arena instead of inside it, so they never cover the fight
The One-Armed Bandit's reel readout moves with the wave counter, so it stays clear of the fight too
In the tutorial, the lesson panel now sits next to the wave counter while you play instead of on top of it
The co-op end of run stats no longer squash into messy wrapped text: each player now gets their own card with their name in their colour, their kills and their damage
Co-op: everyone needs V0.98 to play together (older versions can't see V0.98 lobbies)
On narrower screens (like 16:10) the co-op teammate list can overlap the left edge of the arena
The One-Armed Bandit and the four new weapons are still brand new, so their balance may change
Co-op hasn't had a big online test yet, so expect some rough edges
You can't join a co-op run that has already started, and if the host leaves the game ends for everyone
In co-op the War Mech's Carpet Bomb safe block can still appear anywhere, since one block can't be near every player
The tutorial's King Slime still uses the classic slime art
Weapon fire rate is very slightly tied to frame rate
The Elite Hunter achievement description on the achievements page may still show the old text