Climb & Continue

0.59
27 June 2026
14 changes in this update

Added

7 changes
  • Mastery Ranks — a brand-new account-wide progression: every run earns Mastery XP and climbs you through nine ranks, from Recruit all the way up to Mythic, each with its own potato-warrior badge.

  • Your rank, level and XP bar now sit right on the title screen, with a new Mastery screen (tap your rank) that shows the ranks you've earned.

  • The next rank stays a mystery until you reach it, so every new badge is a surprise.

  • Save & Quit — you can now stash a run into one of three save slots and step away.

  • Continue — pick a saved run from the main menu and drop straight back into it, right where you left off, after a quick 3-second countdown.

  • Leaving a run to the main menu now asks you to confirm first, so you don't lose progress by accident.

  • Deleting a save asks you to confirm too.

Improved

3 changes
  • The Select Character screen is bigger, with larger text that's much easier to read.

  • Your armor now protects you during boss dodge phases — it works at half strength instead of being ignored completely.

  • The end-of-run screen now shows the Mastery XP you earned, with a LEVEL UP / RANK UP banner when you climb a tier.

Fixed

2 changes
  • The Demonic Lord now turns to face you as it stalks around, instead of always staring one direction.

  • Pop-up prompts and panels no longer show through the menus sitting behind them.

Known Issues

2 changes
  • Burst weapons like the Revolver still display their fire rate in the shop as bursts-per-second, so it reads slower than it actually fires.

  • The Tater Tot's held weapon still doesn't animate its swing or jab (purely cosmetic)