Ghosts, Grit & New Faces
0.57
23 June 2026
🎁 Added
  • New character — Brawler: a tanky melee bruiser (+35% HP, +40% melee, knockback & regen; −25% projectile damage, −10% move speed)
  • New character — Gunner: a glass-cannon gunslinger (+25% damage, +20% fire rate, +1 pierce; −20% HP, takes +15% damage)
  • New character — Scavenger: an economy snowball (+50% coins, +25% XP, huge pickup range; −15% damage)
  • New character — Berserker: hits hardest near death (+15% crit, faster, ramping damage as HP drops; half HP, takes +25% damage)
  • New weapon — Giant Spatula: a slow melee sweep with huge reach and heavy knockback that flings the horde back
  • New unique upgrade — Soul Harvest: your ghost allies have a 25% chance to raise a new ghost from enemies they kill
  • New unique upgrade — Whispering Turret: your turrets have a 75% chance to raise a ghost from enemies they kill
  • New melee upgrade — Meat Tenderizer: +45% melee damage & knockback, but −8% crit chance
  • New melee upgrade — Butcher's Cleaver: +55% melee damage, but −15% overall damage
  • New melee upgrade — Cast-Iron Pan: +35% melee damage & big knockback, but −20% crit damage
  • New achievements — unlock each character: Knuckle Up (Brawler), Locked & Loaded (Gunner), Dumpster Diver (Scavenger), Off the Rails (Berserker), and Full Roster for the whole squad
  • New option — Damage Numbers frequency slider in the pause menu: show a number on every hit, every Nth hit (up to 1-in-20), or turn them off entirely
🧼 Improved
  • Soul Reaper — the ghost it raises now scales with the scythe's rarity: weak at Common, terrifying at Legendary (and the held scythe is bigger and easier to read)
  • Laser — now stuns enemies on hit, with stun length scaling by rarity
  • Smarter ghosts — a raised ghost now keeps the behaviour of whatever it came from: ranged enemies shoot, bombers kamikaze, chargers dash, watermelons slam — and their projectiles are now spectral black-and-white
  • Ghost ally damage rebalanced — ghosts now gain half of your ally-damage (Engineering) bonus
  • Melee reach — +Range upgrades now extend melee weapons too (at half rate), and the swing visibly reaches further from your body
  • Cold Snap — now slows enemies by 10% (was 3%)
  • Scrap Cannons — its +15% ally damage now costs −10% crit damage (was +10% enemy speed)
  • Achievements menu — cleaner, smaller, better-organised tiles
🪛 Fixed
  • ater Tot now actually lands its melee hits — it closes the distance instead of hovering at gun range and whiffing
  • Melee weapons no longer miss at high attack speed (fast re-fires were cancelling the swing before it could connect)
  • Added a cap on simultaneous ghosts so the new ghost-chains can't cause slowdowns
🚯 Removed
  • The old Damage Numbers on/off toggle (replaced by the new frequency slider)
  • The "Getting Started" achievement category ("Finish your first run" moved into Survival)
⚠️ Known Issues
  • Soul Harvest's chain doesn't trigger from Bomber or Watermelon ghost kills yet (their explosive kills don't carry the chain) — planned for a later patch