- New character — Brawler: a tanky melee bruiser (+35% HP, +40% melee, knockback & regen; −25% projectile damage, −10% move speed)
- New character — Gunner: a glass-cannon gunslinger (+25% damage, +20% fire rate, +1 pierce; −20% HP, takes +15% damage)
- New character — Scavenger: an economy snowball (+50% coins, +25% XP, huge pickup range; −15% damage)
- New character — Berserker: hits hardest near death (+15% crit, faster, ramping damage as HP drops; half HP, takes +25% damage)
- New weapon — Giant Spatula: a slow melee sweep with huge reach and heavy knockback that flings the horde back
- New unique upgrade — Soul Harvest: your ghost allies have a 25% chance to raise a new ghost from enemies they kill
- New unique upgrade — Whispering Turret: your turrets have a 75% chance to raise a ghost from enemies they kill
- New melee upgrade — Meat Tenderizer: +45% melee damage & knockback, but −8% crit chance
- New melee upgrade — Butcher's Cleaver: +55% melee damage, but −15% overall damage
- New melee upgrade — Cast-Iron Pan: +35% melee damage & big knockback, but −20% crit damage
- New achievements — unlock each character: Knuckle Up (Brawler), Locked & Loaded (Gunner), Dumpster Diver (Scavenger), Off the Rails (Berserker), and Full Roster for the whole squad
- New option — Damage Numbers frequency slider in the pause menu: show a number on every hit, every Nth hit (up to 1-in-20), or turn them off entirely
- Soul Reaper — the ghost it raises now scales with the scythe's rarity: weak at Common, terrifying at Legendary (and the held scythe is bigger and easier to read)
- Laser — now stuns enemies on hit, with stun length scaling by rarity
- Smarter ghosts — a raised ghost now keeps the behaviour of whatever it came from: ranged enemies shoot, bombers kamikaze, chargers dash, watermelons slam — and their projectiles are now spectral black-and-white
- Ghost ally damage rebalanced — ghosts now gain half of your ally-damage (Engineering) bonus
- Melee reach — +Range upgrades now extend melee weapons too (at half rate), and the swing visibly reaches further from your body
- Cold Snap — now slows enemies by 10% (was 3%)
- Scrap Cannons — its +15% ally damage now costs −10% crit damage (was +10% enemy speed)
- Achievements menu — cleaner, smaller, better-organised tiles
- ater Tot now actually lands its melee hits — it closes the distance instead of hovering at gun range and whiffing
- Melee weapons no longer miss at high attack speed (fast re-fires were cancelling the swing before it could connect)
- Added a cap on simultaneous ghosts so the new ghost-chains can't cause slowdowns
- The old Damage Numbers on/off toggle (replaced by the new frequency slider)
- The "Getting Started" achievement category ("Finish your first run" moved into Survival)
- Soul Harvest's chain doesn't trigger from Bomber or Watermelon ghost kills yet (their explosive kills don't carry the chain) — planned for a later patch