- Fire is here — boss fireballs now set you alight, burning you over 2 seconds after a hit. Dash through them to avoid it entirely.
- On-fire and poisoned status icons now sit next to your health bar so you always know what's ticking you down.
- You now flash orange while burning and green while poisoned.
- Three new upgrades, each with a real trade-off: Glass Eye (crit chance, shorter range), War Profiteer (more damage, fewer coins) and Glory Hound (attack speed, less XP).
- A new wave-start sting plays as the WAVE banner drops in, plus a crackling sound while you're on fire.
- Cupcake's phase-3 fireball gauntlet is bigger and meaner — triple the fireballs, and larger ones.
- Boss dodge phases now punch straight through your armor — your armor readout turns red to warn you while it's happening.
- Reroll costs rebalanced: cheaper to start (3 coins) and they scale more gently as the waves climb.
- Boss health now reads as clean abbreviated numbers (9.6M, 480K, 8.5K) instead of giant digit strings.
- Predator Cells reworked into a unique pickup: a big hit to damage and attack speed, but enemies fire double projectiles.
- Field Medic retuned for stronger sustain with a damage trade-off, so it no longer overlaps other healing items.
- Fixed a crash during Cupcake's phase-3 fireball gauntlet that could exhaust the texture manager and bring down the game.
- The buffed phase-3 fireball gauntlet is tuned aggressively — feedback welcome if it feels too punishing.