Fire is here — boss fireballs now set you alight, burning you over 2 seconds after a hit. Dash through them to avoid it entirely.
On-fire and poisoned status icons now sit next to your health bar so you always know what's ticking you down.
You now flash orange while burning and green while poisoned.
Three new upgrades, each with a real trade-off: Glass Eye (crit chance, shorter range), War Profiteer (more damage, fewer coins) and Glory Hound (attack speed, less XP).
A new wave-start sting plays as the WAVE banner drops in, plus a crackling sound while you're on fire.
Cupcake's phase-3 fireball gauntlet is bigger and meaner — triple the fireballs, and larger ones.
Boss dodge phases now punch straight through your armor — your armor readout turns red to warn you while it's happening.
Reroll costs rebalanced: cheaper to start (3 coins) and they scale more gently as the waves climb.
Boss health now reads as clean abbreviated numbers (9.6M, 480K, 8.5K) instead of giant digit strings.
Predator Cells reworked into a unique pickup: a big hit to damage and attack speed, but enemies fire double projectiles.
Field Medic retuned for stronger sustain with a damage trade-off, so it no longer overlaps other healing items.
Fixed a crash during Cupcake's phase-3 fireball gauntlet that could exhaust the texture manager and bring down the game.
The buffed phase-3 fireball gauntlet is tuned aggressively — feedback welcome if it feels too punishing.