The Tutorial Update

0.75
29 September 2026
Areas
32 changes in this update

Added

20 changes
Tutorial
  • Optional guided tutorial – five short waves covering moving, dashing, auto-fire, coins, the shop, mashing, level-ups and reading enemy warnings

  • Tutorial button on the main menu with a NEW tag, plus a one-time "First time here?" offer the first time a new player presses Play

  • King Slime – a crowned tutorial boss that teaches boss attacks one at a time: slam, charge, slime ring and minions

  • Tutorial dodge phase that explains the red seal around the player (no healing, half armor, boss can't be hurt) with rolling boulders to dodge

  • Lesson cards – the fight pauses the first time something new happens and circles the danger on screen

  • Can't lose the tutorial – hitting 0 HP patches you up and explains what happened

  • Tutorial Complete screen with a summary of everything learned and a Play For Real button

Combat
  • New enemy death effect – enemies flash white and swell, then burst into chunks that fly in the direction of the killing hit

  • Enemies spray juice in their own colour when they die – green slime, yellow lemon, magenta beet, purple turnip and more

  • Juice splats stay on the floor as stains and slowly fade

  • Bosses leave a huge splat when defeated

Shop
  • Hover any weapon in the shop or pause menu to see its damage, attack speed, DPS, range, sell value and how it performed last wave

  • New Loadout row in the pause menu for checking your weapons mid-fight

  • Keyboard shortcuts – 1-6 buy a card, R rerolls, Space starts the next wave, 1-3 pick a level-up card

  • Mash All button that merges every matching pair of weapons in one click

  • Weapon and ally pictures on shop cards, plus colour-coded stat badges on items

  • Each shop card shows what buying it does – extra DPS for weapons, before and after values for item stats

  • Shop cards say when buying one gives you a pair to mash

  • Weapons with a mash partner show a green dot, and selecting a weapon highlights its partners

  • The shop header shows what's next, including boss waves and incoming elites

Improved

8 changes
  • Options menu is wider with a two-column layout so it no longer touches the screen edges

  • Buy buttons show exactly why you can't buy something (need X coins, hotbar full)

  • Refused purchases now explain why instead of just playing the denied sound

  • Next Wave button turns red and reads Fight The Boss before a boss wave

  • Locked shop cards have a gold border, and weapon cards are tinted by rarity

  • The shop no longer jumps up and down when a message appears

  • Kill sound has a wetter pop

  • Level-up cards show which key picks them

Removed

1 change
  • Old squash-and-fade enemy death animation

Known Issues

3 changes
  • The tutorial side panel may be cut off on 4:3 screens

  • Boss waves still have no timer

  • The Garlic Titan's hitbox doesn't grow with its phase sprites