Optional guided tutorial – five short waves covering moving, dashing, auto-fire, coins, the shop, mashing, level-ups and reading enemy warnings
Tutorial button on the main menu with a NEW tag, plus a one-time "First time here?" offer the first time a new player presses Play
King Slime – a crowned tutorial boss that teaches boss attacks one at a time: slam, charge, slime ring and minions
Tutorial dodge phase that explains the red seal around the player (no healing, half armor, boss can't be hurt) with rolling boulders to dodge
Lesson cards – the fight pauses the first time something new happens and circles the danger on screen
Can't lose the tutorial – hitting 0 HP patches you up and explains what happened
Tutorial Complete screen with a summary of everything learned and a Play For Real button
New enemy death effect – enemies flash white and swell, then burst into chunks that fly in the direction of the killing hit
Enemies spray juice in their own colour when they die – green slime, yellow lemon, magenta beet, purple turnip and more
Juice splats stay on the floor as stains and slowly fade
Bosses leave a huge splat when defeated
Hover any weapon in the shop or pause menu to see its damage, attack speed, DPS, range, sell value and how it performed last wave
New Loadout row in the pause menu for checking your weapons mid-fight
Keyboard shortcuts – 1-6 buy a card, R rerolls, Space starts the next wave, 1-3 pick a level-up card
Mash All button that merges every matching pair of weapons in one click
Weapon and ally pictures on shop cards, plus colour-coded stat badges on items
Each shop card shows what buying it does – extra DPS for weapons, before and after values for item stats
Shop cards say when buying one gives you a pair to mash
Weapons with a mash partner show a green dot, and selecting a weapon highlights its partners
The shop header shows what's next, including boss waves and incoming elites
Options menu is wider with a two-column layout so it no longer touches the screen edges
Buy buttons show exactly why you can't buy something (need X coins, hotbar full)
Refused purchases now explain why instead of just playing the denied sound
Next Wave button turns red and reads Fight The Boss before a boss wave
Locked shop cards have a gold border, and weapon cards are tinted by rarity
The shop no longer jumps up and down when a message appears
Kill sound has a wetter pop
Level-up cards show which key picks them
Old squash-and-fade enemy death animation
The tutorial side panel may be cut off on 4:3 screens
Boss waves still have no timer
The Garlic Titan's hitbox doesn't grow with its phase sprites