Summoning Totems — a new enemy from wave 15 that erupts out of the arena floor and keeps spawning Imps until it's destroyed
Totems can't be shot — dash through one to shatter it in a single hit, complete with an explosive break animation
Wave 15 tutorial banner introducing totems and how to destroy them
Leaderboard crowns — gold, silver, and bronze crowns float above the top three potatoes
Knockback system — landing hits now shoves enemies backward
New upgrade: Concussive Rounds (adds knockback)
New unique upgrade: Explosive Impact (your shots detonate)
New unique upgrade: Double Tap (fire an extra projectile)
Enemy shadows for better depth and readability
New potato-coin pickup art
New lava-rock arena floor
New main menu background
The arena is slightly larger now so it fills more of the screen
Darker arena floor for stronger contrast against enemies, coins, and effects
Tidied up the top-left HUD stat layout and spacing
Bigger, clearer coin pickups
Currency renamed from "Scrap" to "Coins" throughout the game
Double Tap now correctly registers as a unique upgrade (it could previously be picked up like a normal stacking item)
Totems now actually summon their Imps — the red warning circles used to appear but never spawn anything
Coin pickups no longer show a square glow box; they now have a soft round glow
The old gold-disc coin pickup (replaced with the new potato-coin art)