The artist update

0.80
30 September 2026
Areas
37 changes in this update

Added

14 changes
Bosses
  • The Broodmother (wave 40) – a giant spider that skitters around, slings webs that hurt and slow you, and lays egg sacs that hatch silk-spitting spiderlings. Two dodge phases: Silk Rain and The Spinning Web

  • The War Mech (wave 50) – minigun, missile salvos, a sweeping chest laser and EMP pulses that jam your dash. Two dodge phases: Carpet Bomb and Laser Fence

  • The Rock Golem (wave 60) – a floating stone colossus that hurls boulders, ground-dashes, quake-slams and fires an eye laser. Two Rock Tornado dodge phases

Modes
  • Boss Rush – fight all six bosses back to back against the clock, with its own best-time leaderboard

  • Wave Mutators – Blood Moon, Iron Hide, Glass Spud, Swarm, Bullet Storm and Tax Man. Stack any combination for harder runs, more mastery XP and more coins

  • Mutator badges – runs played with mutators show their symbols next to the player's name on the leaderboard

Loot & Upgrades
  • Mythic rarity – mash three Legendary copies of a weapon into a Mythic: double Legendary damage, +1 pierce, plasma shots, a brand-new name and animated camo on every weapon

  • Golden Potato – a rare runaway that turns up mid-wave. Catch it within 10 seconds for a big coin pile or a free elite crate

  • Twin Holster – a unique upgrade that lets your Tater Tot carry a second weapon

  • 7 new unique upgrades – Steady Hands, Momentum Engine, Piggy Bank, Bloodthirst, Corpse Popper, Second Wind and Tater Satellites

Cosmetics & Options
  • Hats for Spud – Chef's Toque, Party Hat and Demon Horns, unlocked by beating the wave 10, 20 and 30 bosses

  • Art options – Character Art and Enemy Art switch between the new sprites and the classic ones

  • Screen Shake and Spud HUD options – set shake to full, low or off, and toggle the orbs and mini HP bar under Spud

Tutorial
  • Totem lesson – the tutorial now teaches you how to smash totems with your dash

Improved

16 changes
Bosses
  • War Mech – tougher: EMP pulses from phase 2, double rings and longer dash jams in phase 3, EMPs during its dodge phases and a minigun follow-up

  • Rock Golem – tougher: quake rings now jam your dash, plus longer ground-dash chains and faster tornadoes

Art & Animation
  • Spud – fully redrawn with smooth run, idle, dash and hurt animations. The run cycle speeds up with your move speed

  • Brawler, Gunner, Scavenger and Berserker – redrawn with full animation sets

  • Tater Tot and Garlic Knight – new sprites and animations

  • Basic enemies – every one redrawn with new walk cycles and attack animations: slime chomps, garlic slams, turnip casts, lemon blasts, watermelon smashes, dragon fruit stabs, bomber fuses, charger wind-ups and skids, imp throws, demon claws and roars, hellhound pounces, spiderling spits, and totems that rise and shatter

  • New game logo

UI
  • Play screen – a new HUD bar under the arena with a custom health bar (a beating heart, a damage trail and a heal glow), XP and armor

  • Dash indicator – a new dash icon with a recharge sweep, and charge orbs under Spud

  • Shop – redesigned as the Mash Mart, with a shopkeeper, framed rarity cards and the Mash Bench

  • Main menu – new logo, arena-gate backdrop, plank buttons and a hero lineup

  • Menus – Stats, Options, Codex, Leaderboard, Achievements, Character Select and Rank each have their own themed room and host

  • Screens – Level Up, Game Over, Run Details, Save Slots, confirm dialogs, Elite Crate and Tutorial Complete all have new art

  • Upgrade icons – every upgrade has its own hand-drawn icon

  • Quality of life – mini HP bar under Spud while hurt, "+N" coin popups, weapon slots flash when firing, and slow guns show a reload bar

  • Totems – now stay rooted to one spot and flash when you dash into them

Fixed

6 changes
  • Mythic ring – no longer draws a giant oval around the hotbar and the arena

  • Allies – Tater Tot and Garlic Knight no longer get stuck attacking totems

  • Shop – card text and panels no longer wrap or overlap

  • Tater Tot tooltip – weapon stats no longer run off screen

  • Character select – the starting weapon panel no longer shifts the menu buttons when you switch character

  • Shop – the green mash-partner dot now shows up

Known Issues

1 change
  • Danger levels – replaced by Wave Mutators. Characters now unlock by reaching wave 30 with mutators on: 1 for Brawler, 2 for Gunner, 3 for Scavenger, 4 for Berserker