The Broodmother (wave 40) – a giant spider that skitters around, slings webs that hurt and slow you, and lays egg sacs that hatch silk-spitting spiderlings. Two dodge phases: Silk Rain and The Spinning Web
The War Mech (wave 50) – minigun, missile salvos, a sweeping chest laser and EMP pulses that jam your dash. Two dodge phases: Carpet Bomb and Laser Fence
The Rock Golem (wave 60) – a floating stone colossus that hurls boulders, ground-dashes, quake-slams and fires an eye laser. Two Rock Tornado dodge phases
Boss Rush – fight all six bosses back to back against the clock, with its own best-time leaderboard
Wave Mutators – Blood Moon, Iron Hide, Glass Spud, Swarm, Bullet Storm and Tax Man. Stack any combination for harder runs, more mastery XP and more coins
Mutator badges – runs played with mutators show their symbols next to the player's name on the leaderboard
Mythic rarity – mash three Legendary copies of a weapon into a Mythic: double Legendary damage, +1 pierce, plasma shots, a brand-new name and animated camo on every weapon
Golden Potato – a rare runaway that turns up mid-wave. Catch it within 10 seconds for a big coin pile or a free elite crate
Twin Holster – a unique upgrade that lets your Tater Tot carry a second weapon
7 new unique upgrades – Steady Hands, Momentum Engine, Piggy Bank, Bloodthirst, Corpse Popper, Second Wind and Tater Satellites
Hats for Spud – Chef's Toque, Party Hat and Demon Horns, unlocked by beating the wave 10, 20 and 30 bosses
Art options – Character Art and Enemy Art switch between the new sprites and the classic ones
Screen Shake and Spud HUD options – set shake to full, low or off, and toggle the orbs and mini HP bar under Spud
Totem lesson – the tutorial now teaches you how to smash totems with your dash
War Mech – tougher: EMP pulses from phase 2, double rings and longer dash jams in phase 3, EMPs during its dodge phases and a minigun follow-up
Rock Golem – tougher: quake rings now jam your dash, plus longer ground-dash chains and faster tornadoes
Spud – fully redrawn with smooth run, idle, dash and hurt animations. The run cycle speeds up with your move speed
Brawler, Gunner, Scavenger and Berserker – redrawn with full animation sets
Tater Tot and Garlic Knight – new sprites and animations
Basic enemies – every one redrawn with new walk cycles and attack animations: slime chomps, garlic slams, turnip casts, lemon blasts, watermelon smashes, dragon fruit stabs, bomber fuses, charger wind-ups and skids, imp throws, demon claws and roars, hellhound pounces, spiderling spits, and totems that rise and shatter
New game logo
Play screen – a new HUD bar under the arena with a custom health bar (a beating heart, a damage trail and a heal glow), XP and armor
Dash indicator – a new dash icon with a recharge sweep, and charge orbs under Spud
Shop – redesigned as the Mash Mart, with a shopkeeper, framed rarity cards and the Mash Bench
Main menu – new logo, arena-gate backdrop, plank buttons and a hero lineup
Menus – Stats, Options, Codex, Leaderboard, Achievements, Character Select and Rank each have their own themed room and host
Screens – Level Up, Game Over, Run Details, Save Slots, confirm dialogs, Elite Crate and Tutorial Complete all have new art
Upgrade icons – every upgrade has its own hand-drawn icon
Quality of life – mini HP bar under Spud while hurt, "+N" coin popups, weapon slots flash when firing, and slow guns show a reload bar
Totems – now stay rooted to one spot and flash when you dash into them
Mythic ring – no longer draws a giant oval around the hotbar and the arena
Allies – Tater Tot and Garlic Knight no longer get stuck attacking totems
Shop – card text and panels no longer wrap or overlap
Tater Tot tooltip – weapon stats no longer run off screen
Character select – the starting weapon panel no longer shifts the menu buttons when you switch character
Shop – the green mash-partner dot now shows up
Danger levels – replaced by Wave Mutators. Characters now unlock by reaching wave 30 with mutators on: 1 for Brawler, 2 for Gunner, 3 for Scavenger, 4 for Berserker