Crowd Physics & Corpses
0.70
31 July 2026
🎁 Added
  • Enemies now push each other apart instead of stacking into a single point, so a horde reads as a crowd with real shape and depth.
  • Slain enemies leave a corpse behind, their own sprite squashing flat and fading out over the blood splat.
  • Heavier foes shove lighter ones: a Swarmer bounces off a Brute rather than the other way round.
  • Totems, Demons and Elite mini-bosses hold their ground in a crowd, pushing the horde around them without being herded themselves.
🧼 Improved
  • Enemies now push each other apart instead of stacking into a single point, so a horde reads as a crowd with real shape and depth.
  • Slain enemies leave a corpse behind, their own sprite squashing flat and fading out over the blood splat.
  • Heavier foes shove lighter ones: a Swarmer bounces off a Brute rather than the other way round.
  • Totems, Demons and Elite mini-bosses hold their ground in a crowd, pushing the horde around them without being herded themselves.
🪛 Fixed
  • The Black Hole Bulb was paying out twice on every kill. Vortex kills granted double XP, double materials and double kill credit. They now pay once, so the Bulb's economy is roughly half what it was.
  • Elite Axe Knight sprites were missing from the published asset list and could fail to load in published builds.
  • Enemies killed mid-frame could briefly remain valid auto-aim targets.
⚠️ Known Issues
  • Burst weapons such as the Revolver show their fire rate in the shop as bursts per second, so they read slower than they actually fire.
  • The Tater Tot's held weapon does not animate its swing or jab.
  • Achievement idents still need registering on the sbox.game backend.
  • Reduced crowd density means fewer enemies can touch you at once, so late-wave contact damage and Thorns output are lower than in 0.6. Wave 20+ difficulty tuning may need revisiting.