New weapon — the Spear: a melee weapon that jabs straight ahead and pierces a whole line of enemies instead of swinging.
New weapon — the Revolver: a burst-fire pistol that cracks off three quick shots, then pauses to reload.
The Scavenger now starts each run with the Revolver instead of the Pistol.
The Soul Reaper now looks bigger and meaner in hand.
Cleaned up a few weapon sizes when held.
Menu panels no longer drift or jump when you flip between pages on the stats and leaderboard screens.
The shop no longer shifts around when you select a weapon — the sell button now holds its place.
The shop no longer jumps when the Tater Tot joins your run or gets armed.
Leaderboard pages with crowns (the top 3) no longer make the list shift between pages.
The Spear now reliably hits enemies in front of it instead of occasionally passing through.
Burst weapons like the Revolver display their fire rate in the shop as bursts-per-second, so it reads slower than it actually fires.
The Tater Tot's held weapon doesn't yet animate its swing or jab (purely cosmetic).