The Rush Hour Update

0.93
6 October 2026
17 changes in this update

Added

9 changes
  • Boss Rush RUSH SURGE: a free upgrade pick every time a boss drops to 75%, 50% and 25% HP, so every fight speeds up as it goes

  • Boss Rush BONUS ROUNDS: after every boss, a 12 second minigame for extra coins that doesn't count toward your time and can't hurt you: Pinata Panic (smash a giant golden pinata), Coin Shower (grab the raining coins before they fade) or Golden Stampede (catch five golden potatoes for coins and free crates)

  • Balance

  • Boss Rush is much faster: bosses have far less HP (12k up to 170k, was 30k up to 649k), so each fight takes about a minute instead of several

  • Cupcake's phase 2 dodge gauntlet is half as long: 15 seconds, was 30 (phase 3 is unchanged)

  • Co-op is easier, especially with 2 players: each extra player now brings 90% of an extra horde (was a full one), +15% enemy HP (was +25%), +5% damage taken (was +10%) and +100% boss HP (was +115%)

  • Co-op elites keep their normal HP instead of getting the extra-player HP; you still get an extra elite for each extra player, but they now arrive one at a time, 9 seconds apart

  • In co-op there's never a second Elite Axe Knight on the field while one is still alive, so one dash always gets you through the slams

  • Co-op revives are stronger: back up with 35% HP with 2 players, 30% with 3 and 25% with 4 (was 30%, 25% and 20%)

Improved

3 changes
  • The level up screen says when a pick is a RUSH SURGE and how low the boss is

  • The wave banner shows which bonus round you're in

  • The co-op lobby room's difficulty line shows the new numbers and that elites come one at a time

Fixed

1 change
  • Boss Rush summons had far too much HP, some more than their own boss: Cupcake's demon dogs, the Garlic Titan's brutes, the Demonic Lord's demons and imps and the Broodmother's spiderlings now have HP in proportion to their boss (Cupcake's dogs: about 375 HP, was about 11,000; the Demonic Lord's demons: about 4,300, was about 296,000)

Known Issues

4 changes
  • Co-op hasn't had a big online test yet, so expect some rough edges

  • You can't join a co-op run that has already started, and if the host leaves the game ends for everyone

  • Weapon fire rate is very slightly tied to frame rate

  • The Elite Hunter achievement description on the achievements page may still show the old text