Garlic Titan boss — a three-phase brawl that crashes the party every 10th wave, with ground-pound stomps, summoned adds, and spore bursts.
Bomber — rushes you down and detonates, so don't let it get cozy.
Charger — winds up, locks on, and dashes in a dead-straight line. Step aside.
Dragon Fruit — a quick lancer that closes the gap in a hurry.
Armor system — stack armor from items to soak incoming hits (capped at 80%); some enemies armor up too, and armor-piercing rounds cut right through.
Ban Tokens — bank one from every boss and spend it on a shop card's BAN button to delete that item or weapon for the rest of your run.
Your potato now faces the way it's moving and aiming.
Reworked the ban flow into a one-tap per-card BAN pill instead of a separate menu.
Character Stats no longer overlaps the shop — opening it now cleanly takes over the whole screen.
Menus no longer leak the arena's edges or the in-game HUD around the sides of the screen.
Shop weapon locks no longer reset themselves when you reroll.
The old standalone "Ban Upgrade" menu — rolled into the per-card BAN buttons.
Audio's still being wired in — most sound effects aren't hooked up yet, so it's quiet for now.
The corner HUD (HP / scrap / level) is hidden while you're shopping — intentional for this build.