- Garlic Titan boss — a three-phase brawl that crashes the party every 10th wave, with ground-pound stomps, summoned adds, and spore bursts.
- Bomber — rushes you down and detonates, so don't let it get cozy.
- Charger — winds up, locks on, and dashes in a dead-straight line. Step aside.
- Dragon Fruit — a quick lancer that closes the gap in a hurry.
- Armor system — stack armor from items to soak incoming hits (capped at 80%); some enemies armor up too, and armor-piercing rounds cut right through.
- Ban Tokens — bank one from every boss and spend it on a shop card's BAN button to delete that item or weapon for the rest of your run.
- Your potato now faces the way it's moving and aiming.
- Reworked the ban flow into a one-tap per-card BAN pill instead of a separate menu.
- Character Stats no longer overlaps the shop — opening it now cleanly takes over the whole screen.
- Menus no longer leak the arena's edges or the in-game HUD around the sides of the screen.
- Shop weapon locks no longer reset themselves when you reroll.
- The old standalone "Ban Upgrade" menu — rolled into the per-card BAN buttons.
- Audio's still being wired in — most sound effects aren't hooked up yet, so it's quiet for now.
- The corner HUD (HP / scrap / level) is hidden while you're shopping — intentional for this build.