The Party Line Update

0.94
6 October 2026
Areas
22 changes in this update

Added

11 changes
Added
  • CO-OP CHAT: press T to chat in the lobby and all through a co-op run, ENTER to send, ESC to close. Names show in each player's seat colour, and the lobby posts when someone joins, leaves or is removed

  • While the chat box is open your keys type instead of play: no moving, dashing or shop / level up hotkeys

  • A new loading screen: the MASH AND SLASH logo slams onto the lava, the cracks glow, a glint runs along the slash, and a loading bar with your character running along it, plus a gameplay tip. Click, ESC or SPACE skips it

  • The spuds in the co-op lobby seats now idle and blink, and hop when they're READY

Balance
  • The Broodmother is harder: she pounces from phase 1, pounces twice in a row in phase 3 (the second leap re-aims at you), chases every web sling with a stream of aimed silk, darts and attacks faster, lays more egg sacs (up to 10 spiderlings), and her web balls fly faster

  • Broodmother Silk Rain: the globs fall faster and in the second half one also lands where you're heading, with more spits and denser silk curtains

  • Broodmother Spinning Web: 4 threads instead of 3, and she attacks faster while she spins

  • The War Mech is harder: it attacks more often, walks faster and keeps closer, its minigun fires faster with quicker bullets and ends in a shell blast from phase 1, rocket swarms are 6 / 8 / 10 rockets (was 4 / 6 / 8), and missile salvos have more crosshairs

  • War Mech phase 3: the minigun opens up straight after a rocket swarm

  • War Mech Carpet Bomb: the bomb patterns come faster, and the aimed minigun bursts run the whole phase instead of just the second half

  • Both bosses hit a little harder (about 10% to 15%). Every new attack can still be dodged on foot or with one dash

Improved

5 changes
  • The tutorial cards show your own character and the new enemy art (and follow the CLASSIC art options)

  • Run details: every section keeps its size on long runs, only the upgrade list scrolls, BACK is always on screen, and runs over an hour show the hours (1:34:58 instead of 94:58)

Notes
  • Co-op: everyone needs V0.94 to play together (older versions can't join a V0.94 lobby)

  • The Broodmother and the War Mech are bosses 4 and 5 of Boss Rush, so the changes apply there too

  • Co-op runs still don't count toward your best wave, leaderboards, mastery, daily missions or achievements

Known Issues

6 changes
  • Co-op (and its chat) hasn't had a big online test yet, so expect some rough edges

  • You can't join a co-op run that has already started, and if the host leaves the game ends for everyone

  • In co-op the Carpet Bomb's safe block can still appear anywhere, since one block can't be near every player

  • The tutorial's King Slime still uses the classic slime art

  • Weapon fire rate is very slightly tied to frame rate

  • The Elite Hunter achievement description on the achievements page may still show the old text