Harvest Reaper boss at wave 70: reaps up to three times in a row with crows scattering off every swing, closes rune rings on you, crosses its crow lanes into a grid, and in its dodge phases the arena goes dark so you play by its glowing telegraphs
Sugar Serpent boss at wave 80: a long candy body that blocks your shots, with chained lunges that burst into candy shards, double spits, burrowing rumbles and a Candy Rain of gumdrops
Sun Idol boss at wave 90: hide behind stone pillars to survive its Solar Flare, while Eclipse crumbles your cover one pillar at a time
Broccoli Bulwark elite from wave 31: a shielded tank that blocks shots from the front and charges with a shield rush
Spore Matriarch elite from wave 31: plants spore pods that hatch Sporelings and fires poison spores
Chili Stalker elite from wave 31: a fast flanker that flame dashes through you and leaves a burning trail
Void Eggplant elite from wave 31: lobs gravity wells that pull you in before they implode
11 new unique upgrades, each with a small trade-off: Venom Rounds, Frostbite Rounds, Bounty Hunter, Executioner, Long Shot, Close Quarters, Quickdraw Holster, Overcharge Capacitor, Reactive Plating, Heavyweight Boots and Fireproof Apron
Upgrade downsides show on the shop card, in the impact line and in the stats panel
The boss's name now appears under the BOSS INCOMING banner
The boss HP bar fills in as the boss arrives and shows a pale trail of the damage you just dealt
The wave clear banner names the boss you defeated
Crate picks work with the 1 2 3 keys and show what each pick will do
The Boss Rush shop has a QUIT RUSH button
The Elite Axe Knight and the Onion Sorcerer are redrawn in the new art style with new walk and attack animations (Options ENEMY ART CLASSIC brings the old look back)
Late game scaling past wave 30: shop prices rise a little slower, and bosses from wave 70 on scale more gently so every fight stays winnable
Boss Rush keeps its original upgrade pool so leaderboard times stay comparable
Damage numbers are centred on the hit, crits pop, and the number on screen at once is capped so big fights stay readable
BOSS DOWN and other big announcements are larger and easier to read
The coin counter bumps when coins land
Escape now also closes the leaderboard, achievements, the starting weapon picker and the dev menus
A short key guard when the shop, level up or crate screen opens, so a held key can't skip or pick by accident
Level up shows how many picks are still queued
RESUME shows its ESC key, and the Mythic reveal says which key continues
The stats panel shows the SPEED limiter on Move Speed and a sign on Range
Numbers use the same thousands separators on every system language
Hover feedback on the shop weapon slots, character cards and the crate sell button
The Elite Hunter achievement now counts every elite type
Patch Up is no longer offered while a boss blocks healing
Continuing a run saved right after a boss wave no longer leaves you stuck on an empty wave
Closing Options with Escape now saves your settings
Pausing while a crate is open no longer draws two screens on top of each other
The shop no longer grows past 5 cards when an ally rolls in
BAN no longer shows on ally cards, where it did nothing
Sold cards can no longer be locked
The Boss Rush shop no longer says WAVE 9 CLEARED, and its level ups no longer say Level 1 reached
Mashing two weapons by clicking keeps the result in the leftmost slot
A real hit now flashes red even while you are burning or poisoned
Patch Up shows the heal you will actually get
The GO! after loading a saved run now appears
Codex search no longer shows stale results
The Reset Progress warning now lists what it actually wipes
Unique upgrades can no longer be owned twice through locked offers or crates
Hot Potato and Reactive Plating can no longer be owned together
Continuing a run no longer carries over Quickdraw or Reactive Plating timers from a previous run
Continued runs past wave 30 spawn the right number of elites again
Rare crashes when one explosion killed many enemies at once
Some weapon, turret, Tater Tot and character sprites could be missing in the published build
Four unused sprites, plus leftover unused code and styles
Weapon fire rate is very slightly tied to frame rate
The Elite Hunter achievement description on the achievements page may still show the old text