The Late Game Update

0.90
5 October 2026
51 changes in this update

Added

14 changes
  • Harvest Reaper boss at wave 70: reaps up to three times in a row with crows scattering off every swing, closes rune rings on you, crosses its crow lanes into a grid, and in its dodge phases the arena goes dark so you play by its glowing telegraphs

  • Sugar Serpent boss at wave 80: a long candy body that blocks your shots, with chained lunges that burst into candy shards, double spits, burrowing rumbles and a Candy Rain of gumdrops

  • Sun Idol boss at wave 90: hide behind stone pillars to survive its Solar Flare, while Eclipse crumbles your cover one pillar at a time

  • Broccoli Bulwark elite from wave 31: a shielded tank that blocks shots from the front and charges with a shield rush

  • Spore Matriarch elite from wave 31: plants spore pods that hatch Sporelings and fires poison spores

  • Chili Stalker elite from wave 31: a fast flanker that flame dashes through you and leaves a burning trail

  • Void Eggplant elite from wave 31: lobs gravity wells that pull you in before they implode

  • 11 new unique upgrades, each with a small trade-off: Venom Rounds, Frostbite Rounds, Bounty Hunter, Executioner, Long Shot, Close Quarters, Quickdraw Holster, Overcharge Capacitor, Reactive Plating, Heavyweight Boots and Fireproof Apron

  • Upgrade downsides show on the shop card, in the impact line and in the stats panel

  • The boss's name now appears under the BOSS INCOMING banner

  • The boss HP bar fills in as the boss arrives and shows a pale trail of the damage you just dealt

  • The wave clear banner names the boss you defeated

  • Crate picks work with the 1 2 3 keys and show what each pick will do

  • The Boss Rush shop has a QUIT RUSH button

Improved

15 changes
  • The Elite Axe Knight and the Onion Sorcerer are redrawn in the new art style with new walk and attack animations (Options ENEMY ART CLASSIC brings the old look back)

  • Late game scaling past wave 30: shop prices rise a little slower, and bosses from wave 70 on scale more gently so every fight stays winnable

  • Boss Rush keeps its original upgrade pool so leaderboard times stay comparable

  • Damage numbers are centred on the hit, crits pop, and the number on screen at once is capped so big fights stay readable

  • BOSS DOWN and other big announcements are larger and easier to read

  • The coin counter bumps when coins land

  • Escape now also closes the leaderboard, achievements, the starting weapon picker and the dev menus

  • A short key guard when the shop, level up or crate screen opens, so a held key can't skip or pick by accident

  • Level up shows how many picks are still queued

  • RESUME shows its ESC key, and the Mythic reveal says which key continues

  • The stats panel shows the SPEED limiter on Move Speed and a sign on Range

  • Numbers use the same thousands separators on every system language

  • Hover feedback on the shop weapon slots, character cards and the crate sell button

  • The Elite Hunter achievement now counts every elite type

  • Patch Up is no longer offered while a boss blocks healing

Fixed

19 changes
  • Continuing a run saved right after a boss wave no longer leaves you stuck on an empty wave

  • Closing Options with Escape now saves your settings

  • Pausing while a crate is open no longer draws two screens on top of each other

  • The shop no longer grows past 5 cards when an ally rolls in

  • BAN no longer shows on ally cards, where it did nothing

  • Sold cards can no longer be locked

  • The Boss Rush shop no longer says WAVE 9 CLEARED, and its level ups no longer say Level 1 reached

  • Mashing two weapons by clicking keeps the result in the leftmost slot

  • A real hit now flashes red even while you are burning or poisoned

  • Patch Up shows the heal you will actually get

  • The GO! after loading a saved run now appears

  • Codex search no longer shows stale results

  • The Reset Progress warning now lists what it actually wipes

  • Unique upgrades can no longer be owned twice through locked offers or crates

  • Hot Potato and Reactive Plating can no longer be owned together

  • Continuing a run no longer carries over Quickdraw or Reactive Plating timers from a previous run

  • Continued runs past wave 30 spawn the right number of elites again

  • Rare crashes when one explosion killed many enemies at once

  • Some weapon, turret, Tater Tot and character sprites could be missing in the published build

Removed

1 change
  • Four unused sprites, plus leftover unused code and styles

Known Issues

2 changes
  • Weapon fire rate is very slightly tied to frame rate

  • The Elite Hunter achievement description on the achievements page may still show the old text