Stronger ranged weapons: more damage and faster reloads for the bow, crossbows, flintlock, improvised pistol and musket.
Headshots: arrows, bolts and bullets deal bonus damage to the head of enemies and animals.
Headshots now show their own damage number color.
Firearms reload when you click with an empty gun.
Right-click to aim: firearms and crossbows zoom in and slow you down.
Spears and the trident aim while charging a throw.
You can't sprint while aiming.
Right-click no longer reloads firearms and crossbows (use R).
New power-up: Heavy Charge, which increases firearm damage.
Obsidian and mithril now appear on every map, on high ground.
Every world has a guaranteed minimum of each ore, tree and gatherable item.
Resources that couldn't respawn no longer disappear.
Bamboo scaffold stairs in the crater to climb out.
Less grass on plains, for better visuals and performance.
Subtle camera kick on every shot.
Fixed an issue where physics collisions could instantly kill players when boarding rafts. Physics-only impacts no longer deal damage to players.
Fixed a freeze the first time you searched the inventory. Item names in all languages now load in the background at startup, and the search box shows a spinner if they're still on the way.
Improved forest performance: trees, rocks and ore nodes are now drawn in batches, with smoother transitions between detail levels, cutting draw calls by up to ~60% in dense forests and reducing stutter when moving through them.
Resources staying depleted forever after loading a save twice.
The volcano crater no longer comes out flat on new worlds.
Characters who fall below the terrain are now safely returned to the surface.
Opened power chests are now saved correctly and no longer reset to a closed state after loading.
Power-ups left on top of opened chests now remain there after loading.
Saves now also keep:
- living enemies and current night progress;
- items dropped on the ground;
- crafting queues and active furnaces;
- loaded cannon ammunition;
- ongoing Power Totem encounters;
- uncollected boss power-ups;
- weather state;
- map fog and markers;
- journal notes;
- discovered powers;
- match logs;
- the currently held item.