Areas
4 changes in this update

Added

3 changes
Tutorial
  • Added a getting started tutorial for new games.

Loading
  • Updated the loading screen to preview the actual generated map.

  • Added survival tips to the loading screen.

Improved

1 change
Spawn
  • Initial player spawns now favor easier biomes.

Areas
36 changes in this update

Improved

15 changes
Balance
  • Stronger ranged weapons: more damage and faster reloads for the bow, crossbows, flintlock, improvised pistol and musket.

  • Headshots: arrows, bolts and bullets deal bonus damage to the head of enemies and animals.

  • Headshots now show their own damage number color.

  • Firearms reload when you click with an empty gun.

  • Right-click to aim: firearms and crossbows zoom in and slow you down.

  • Spears and the trident aim while charging a throw.

  • You can't sprint while aiming.

  • Right-click no longer reloads firearms and crossbows (use R).

  • New power-up: Heavy Charge, which increases firearm damage.

World & resources
  • Obsidian and mithril now appear on every map, on high ground.

  • Every world has a guaranteed minimum of each ore, tree and gatherable item.

  • Resources that couldn't respawn no longer disappear.

  • Bamboo scaffold stairs in the crater to climb out.

  • Less grass on plains, for better visuals and performance.

Weapons
  • Subtle camera kick on every shot.

Fixed

21 changes
Raft Physics
  • Fixed an issue where physics collisions could instantly kill players when boarding rafts. Physics-only impacts no longer deal damage to players.

Inventory
  • Fixed a freeze the first time you searched the inventory. Item names in all languages now load in the background at startup, and the search box shows a spinner if they're still on the way.

Draw Calls
  • Improved forest performance: trees, rocks and ore nodes are now drawn in batches, with smoother transitions between detail levels, cutting draw calls by up to ~60% in dense forests and reducing stutter when moving through them.

World & Resources
  • Resources staying depleted forever after loading a save twice.

  • The volcano crater no longer comes out flat on new worlds.

  • Characters who fall below the terrain are now safely returned to the surface.

Save
  • Opened power chests are now saved correctly and no longer reset to a closed state after loading.

  • Power-ups left on top of opened chests now remain there after loading.

  • Saves now also keep:

  • - living enemies and current night progress;

  • - items dropped on the ground;

  • - crafting queues and active furnaces;

  • - loaded cannon ammunition;

  • - ongoing Power Totem encounters;

  • - uncollected boss power-ups;

  • - weather state;

  • - map fog and markers;

  • - journal notes;

  • - discovered powers;

  • - match logs;

  • - the currently held item.