Visual and Quality-of-Life Improvements

We’ve created a new 3D environment for the main menu.
We’ve completely replaced the old Hammer-based lighting with our own system that calculates global illumination directly in the scene. This gives us more control, fewer frustrating editor crashes, and more possibilities.
We’ve created a new color palette that’s closer to our original vision, and the game looks much better now!
We’ve added an outdoor environment, so there’s finally something to see beyond the windows! We’ll continue refining it as the game develops. 
We’ve added several new 3D models to bring more detail to the environments, all using our new, consistent color palette. 
Our current priority is improving the visuals and optimizing performance. We’re also exploring online co-op for up to two players, followed by more levels and enemies. 

Our planned development roadmap is:

Improve the visuals and optimize performance → Implement online co-op → Create more levels and enemies

This is our first time using the s&box engine, and it’s been a great experience. Seeing other people play and enjoy our game has been incredibly rewarding.

Thank you so much for playing and sharing your feedback. We hope to have more updates for you soon! 

Visual and quality-of-life improvements

1.1.0
29 September 2026
10 changes in this update

Added

8 changes
  • Added a custom global illumination system.

  • Added a 3D environment for the main menu.

  • Added a reactive animation to the heart icons when the player takes damage.

  • Added new 3D models to populate the environments.

  • Added camera animations for jumping and landing.

  • Added custom lighting settings for greater flexibility and performance optimization.

  • Added an outdoor environment.

  • Added 3D debris for breakable objects.

Fixed

2 changes
  • Fixed a bug that allowed players to return to the previous map while the door was still closing.

  • Fixed an issue where projectile collisions were only detected during physics updates.

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