ORE WORKS - S&F Division
Mine. Smelt. Stockpile. Compete.
You're a factory worker on an industrial extraction site. Break open ore nodes, collect raw materials, process them into valuable ingots at the smelter, and watch your wealth pile up in the storage vault. Climb the global leaderboard and see how your ingot stockpile compares to everyone else, rendered physically in a shared vault room.
GAMEPLAY LOOP
- Mine ore nodes with upgradeable tools, from a basic hammer to a gold pickaxe
- Collect ore fragments that scatter with physics on destruction
- Smelt raw ores into refined ingots using recipes and coal fuel
- Spend resources to buy better tools and passive upgrades
- Watch your ingot collection grow physically on a table in the storage vault
- Compete on the global leaderboard, your total ingot value is tracked and ranked
- Visit the leaderboard vault to see the combined ingot wealth of all players piled on the floor
FEATURES
- 6 ore types across multiple tiers (Coal, Tin, Copper, Iron, Silver, Gold)
- 5 smelting recipes producing unique ingots
- Smelting queue system, queue up to 5 operations in a row
- 5 mining tools with distinct stats and viewmodels (Hammer, Clay Pickaxe, Sledgehammer, Iron Pickaxe, Gold Pickaxe)
- Weight-driven tool animations, heavier tools swing slower with more impact
- 4 passive upgrade paths (Speed, Damage, Magnet, Double Drop)
- Tier progression system, destroy ore nodes to unlock rarer materials
- Rare ingot drops from ore nodes with physical pickup
- Milestone system tracking extraction, processing, progression, collection, and dedication
- Notification system for rare drops, tier unlocks, purchases, and milestones
- Personal storage vault, ingots appear physically on your table as you smelt them
- Global leaderboard vault, physics-based pile showing the combined ingot output of all players
- Leaderboard screen, live rankings by total ingot value
- Per-type ingot stat tracking (tin, copper, iron, silver, gold totals submitted globally)
- Auto-save with persistence across sessions
- Satisfying mining feedback: physics chunks, sparks, damage numbers, screen shake, audio
- Ore spawn materialisation effect
- Ore magnet upgrade with force-collection
- Industrial aesthetic, clean, functional, no excess
ROOMS
- Main Hall: ore extraction bay, shop, smelter, all accessible from spawn
- Storage Vault: personal ingot display (south, through doorway)
- Leaderboard Hall: global rankings screen and physics ingot pile (west, through doorway)
The Logo
-The logo was first created as an .SVG and converted to .PNG
Work in Progress