Version 0.1
0.1
1 July 2026
🎁 Added
  • Main Menu: Overhaul UI with dynamic Facepunch API integration for pulling the latest news posts and version changelogs natively.
  • Save System: Introduce a robust save/load system with schema versioning, backward-compatibility migration, auto-saving, and safe shutdown fallbacks.
  • Smelting & Inventory: Add a typed ore/ingot inventory and smelting system featuring new interactable Smelter Stations and comprehensive UI panels.
  • New Resources: Add rare ingot drops (Tin, Copper, Iron, Silver, Gold) with physics-based IngotPickup entities and drop-chance rolling.
  • Interaction & Shop: Implement a core interaction system (raycast detection, prompts) along with a fully functional in-game Shop Station and cash register for purchasing upgrades.
  • New Tools: Expand the arsenal with a Jackhammer and Pickaxe, introducing tool-tier gating mechanics.
  • Settings & Audio: Add a system configuration menu with functional master, music, and SFX global volume sliders.
  • Visuals: Add dynamic hit sparks, volumetric fog, and DDGI lighting configurations.
  • Testing: Add extensive suites of automated property tests covering damage, smelting, currency deduction, and save guards.
🧼 Improved
  • Hammer Handling: Greatly enhance the Hammer ViewModel with randomized swing variation, hit-stop freezing on impact, screen shake, and view bobbing.
  • Physics Pickups: Ore pickups now spawn dynamically using physics, assigning proper ore values, settling automatically, and supporting double-drop upgrades.
  • UI Styling: Refine the main menu footer, progression UI elements, and HUD overlays for a sleeker, modern aesthetic.
  • Scene Fidelity: Tweak scene geometry, probe density, and indirect light volumes for better overall ambiance.
🪛 Fixed
  • Fix and update cube drop model paths.
  • Rebalance ore health scaling and base drop amounts for better progression pacing.
  • Clean up the pendentlight prefab instances, properly assigning static model colliders and stripping unnecessary physics bodies.
🚯 Removed
  • Deprecate the legacy OreCounter component entirely, fully migrating to the new typed OreInventory system.
  • Strip out the old GameHud UI files in favor of the new unified Razor/SCSS architecture.
  • Remove legacy scene volumes and unused setup remnants.
⚠️ Known Issues
  • Settings volume sliders currently only affect explicitly hooked audio sources; some legacy sounds might bypass the mixer temporarily.