- Ore Drop Redesign: Mined nodes now drop a small fixed number of ore pickups (default 4) instead of scaling entity count with haul size - big hauls make each pickup worth more instead of flooding the ground with more objects. Cuts world clutter and worker pathfinding overhead, especially as the map grows.
- Tool Tier Rewards: A higher-tier tool now yields more total ore from the same node, not just faster kills - each attacker (player, or a specific worker's own tier) scales its own kills, so worker upgrades actually pay off in yield too. Tier 0 baseline matches the pre-redesign economy exactly.