Version 0.3 — The Automation Update

0.3
5 July 2026
52 changes in this update

Added

23 changes
  • Data-Driven Upgrade Library: Upgrades are now fully modular - create a .upgrade asset file and it auto-appears in the shop, saves, and tracks stats. No C# changes needed.

  • UpgradeManager: Central manager with generic API (GetLevel, GetEffect, PurchaseUpgrade). Replaces hardcoded switch statements.

  • OreRegistry: Auto-discovers all .cube assets. Provides cached lookups by path, tier, and weighted random pick.

  • RecipeRegistry: Auto-discovers all .recipe assets. Provides lookups by output type, input ore, and affordability checks.

  • TradeRegistry: Auto-discovers all .trade assets. Generates daily trades and handles execution.

  • Per-Upgrade Stat Tracking: Each upgrade purchase fires upgrade_{id} and upgrade_{id}_level stats to the backend automatically.

  • Per-Ore Stat Tracking: Every ore type tracks ore_{id}_destroyed and ore_{id}_collected automatically via StatId.

  • Upgrade Categories: Mining, Automation, Smelting, Economy, Storage, Movement, Combat, Utility, Prestige.

  • Upgrade Unlock Conditions: Min prestige, min expansion, required upgrade, required weapon, min player level.

  • Card-Based Shop UI: Hardware and Augments tabs use a compact card grid layout with flex-flow: row wrap.

  • Card-Based Trading Panel: Black Market uses the same card grid pattern.

  • 8 New Trade Offers: Gold Rush, Mythril Exchange, Silver Lining, Tin Stockpile, Bulk Smelt Deal, Iron Surplus, Diamond Heist, Platinum Deal.

  • Hired Crew (NPC Workers): Purchase workers from the shop to mine ore autonomously. They pathfind to nodes, swing pickaxes, collect drops, and deliver to the smelter.

  • Worker Management Panel: Interact (E) with any NPC worker to Promote, Praise, or Fire them.

  • Worker Tiers: Each worker has a mining tier. Higher tiers mine tougher nodes faster.

  • Morale System: Praising a worker gives a temporary speed buff that decays over time.

  • Ore Node Tier HUD: Looking at a node shows its name, rarity, and whether your tool is effective.

  • Mining Drone: A flying drone that orbits nodes and chips away passively - scales with upgrade level.

  • Base Expansion System: Unlock new rooms to expand worker capacity and extraction bays. [One new room for now]

  • Trading Post: Exchange surplus materials at rotating daily rates.

  • Smelter Output Crate: Finished ingots drop into a physical crate to collect from.

  • Crate Contents Panel: Floating display above crates showing stored ingots.

  • Pause Menu: Escape for resume, settings, and quit-to-menu.

Improved

16 changes
  • Coal Economy Rebalanced: SpawnWeight increased from 1.0 to 1.6, drop range raised from 1–2 to 2–4. Coal maintains ~35% spawn share at max tier and yields double the ore per node.

  • Steel Alloy Recipe Rebalanced: Coal ingredient reduced from 10 to 5, fuel cost from 5 to 3, ingot value increased from 60 to 80. Steel is now a viable mid-tier crafting path (10.0 value/coal, up from 4.0).

  • Material Icons Overhaul: All 14 UI panels now use Google Material Icons instead of emoji and text-only labels - cleaner, more professional interface.

  • Tool Tier Spread: All 7 tools now have unique tiers (0–6). No more duplicate tiers.

  • Ore Tier Spread: Ore MinToolTier spread across the full 0–6 range to match tools.

  • Worker Dissolve Effect: Fired workers dissolve with rising ember sparks instead of vanishing.

  • Save System: Auto-save every 15s. Shutdown saves fall back safely. Smelter state fully persistent. V5→V6 migration for upgrade dictionary format.

  • Multi-Smelter Support: Each smelter saves independently.

  • Worker State Persistence: Individual worker tiers are saved and restored.

  • Save Migration: Old saves auto-migrate without losing progress (legacy fields → UpgradeLevels dictionary).

  • CubeSpawner: Auto-populates ore types from OreRegistry when inspector list is empty.

  • SmelterStation: Reads recipes from RecipeRegistry instead of direct ResourceLibrary scan.

  • TradingPost: Delegates to TradeRegistry for generation and execution.

  • PrestigeSystem: Uses UpgradeManager.ResetAll() - works with any number of upgrades.

  • SceneRefs: Added cached accessors for UpgradeManager, OreRegistry, RecipeRegistry, TradeRegistry.

  • Interaction Prompt: Now hides when TradingPanel is open (fixed overlap bug).

Fixed

9 changes
  • Fixed coal becoming a hard bottleneck at high tiers due to spawn weight dilution and excessive fuel costs across all smelting recipes.

  • Fixed steel being the worst value-per-coal recipe in the game, causing players to skip the iron→steel progression path entirely.

  • Fixed upgrade enum shift causing DamageLevel to be clamped on load.

  • Fixed smelter UI showing wrong queue with multiple smelters.

  • Fixed expansion bays spawning in wrong positions.

  • Fixed UI panels squished at certain aspect ratios.

  • Fixed Black Market [E] prompt overlapping the trading panel.

  • Fixed Stats.Set compile error (API only has Stats.Increment).

  • Fixed orphaned SCSS block causing style parse errors.

Removed

3 changes
  • UpgradeType enum dependency: Still exists for backwards compatibility but no longer required for new upgrades.

  • Speed Boost Upgrade: Was non-functional (never applied to movement).

  • Ore Magnet Upgrade: Replaced by NPC Workers.

Known Issues

1 change
  • Some ore nodes flicker, will be fixed in the next patch!