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Terry Run
Released
by
PatrickJr.
game
updated
17 Days Ago
720.1MB
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Terry Run
Changes
Changelog covering May 18–21.
Changelog covering May 18–21.
A changelist for Terry Run.
Changelog covering May 18–21.
1.0.0 → 1.3.2
21 May 2026
🎁
Added
Complete endless runner gameplay with your s&box avatar
Jump over roadblocks, duck under watermelons, dodge watermelons
Score increases the further you run
Difficulty scales smoothly - speed increases, obstacles spawn faster
Watermelons appear at different heights as difficulty increases
High score saved between sessions
50 achievements tracking lifetime progress, prestige, cosmetics, boosts, and daily challenges
Camera shake on death with ragdoll physics
Polished UI with score, game over, and pause screens
Daily challenges with streak bonuses and coin rewards
Leaderboard tabs - Score, Coins, Distance, Daily Challenges
Upgrade shop with 4 powerups across 5 tiers each (Shield, Magnet, Double Coins, Dash)
Background pedestrians with randomized clothing
Coin patterns - arcs over obstacles, lines, zigzags, diamonds, free-spawn rows
Dash powerup - press Shift/RT for a burst of speed with invulnerability
Shield shatters obstacles on impact with a satisfying break effect and contextual sounds
Magnet coins swoop toward you with accelerating spin and rising pitch combo sounds
Upgrade shop accessible directly from the game over screen
Dash HUD indicator shows ready (green), active (orange), and cooldown timer
Prestige system - max out your upgrades, then reset them for permanent score and coin bonuses that stack forever
Cosmetic shop with 300+ clothing items from the s&box wardrobe and community workshop
Rarity tiers - Common, Rare, Epic, and Legendary items at different price points
5 consumable boosts - Head Start, Score Doubler, Extra Life, Coin Magnet, Shield Start
Cloud thumbnails for workshop items with creator credits
Infinite upgrade scaling - upgrades no longer cap at level 5, costs grow exponentially
Parallax street props - vending machines, planters, bins, hydrants, benches, traffic cones
City ambience sound and improved atmospheric lighting
3D clothing preview - see how items look on Terry in real-time before equipping
Camera auto-zooms to the relevant body area (head for hats, feet for shoes, etc.)
Drag to rotate Terry in the preview window
Outfit presets - save up to 4 complete outfits and swap between them with one click
Favorites - star items to pin them to the top of lists
Color slider for tintable clothing items with live preview
"Reset" button to instantly restore your original s&box avatar look
🧼
Improved
Jump feels better with variable height (tap vs hold)
Fast-fall when ducking in the air
Smoother difficulty curve based on obstacles dodged (not time)
Game over screen with score delta, peak speed, obstacles dodged, prestige bonus, and daily challenge progress
Upgrade costs increased for longer progression (75 base, 2.1x scaling)
Magnet radius reduced to feel less overpowered - coins visibly travel instead of snapping
Dash gives Terry a pulsing orange tint while active
Shield break spawns mini copies of the destroyed obstacle that fly apart
Main menu redesigned - single shop row with Upgrades, Cosmetics, Boosts, and Prestige buttons
Cosmetic shop tabs with item counts and search function
Workshop items load in the background so the game starts fast
Restart is R key only (no more accidental Space restarts)
Your current avatar outfit is now automatically owned in the shop
Clothing no longer clips through the body - proper body part hiding when items are equipped
Items that conflict with each other (same slot) are now properly hidden
Tint colors from your avatar are preserved when importing your outfit
Better lighting in the preview scene (4-point studio lighting, bloom, AO, SSR)
Cursor is now hidden during gameplay and visible during pause/game over
Camera shake on death feels more consistent across different framerates
Shield break shards clean up more efficiently
Object pool no longer grows unbounded during long runs
Cosmetic shop category tabs are more accurate
🪛
Fixed
Prestige bonuses now correctly compound (+10% score / +15% coins per level, stacking multiplicatively)
Boosts selected from the main menu now properly activate when the run starts
Boosts persist through restarts (pressing R keeps your selected boosts active)
Coin collection with prestige bonus no longer rounds down at low levels
Upgrade shop no longer shows "MAX" incorrectly when infinite scaling is enabled
Game over screen prestige bonus display now shows the actual percentage
Coyote time (brief jump grace period after leaving ground) now works as intended
Fixed rare cases where coin patterns could fail to spawn over obstacles
Unified physics system (no more double-jump bugs)
Daily challenge coins now correctly add to wallet
Watermelon obstacles now bob up and down properly
🚯
Removed
All debug logging removed for clean console output
All glowing borders from UI for a cleaner look
Cheats automatically disabled in published builds