- Watermelon warning indicator - 🍉▶ appears near Terry when a watermelon is incoming, pulses with urgency as it gets closer
- Watermelon highlight outline - orange glow outline (HighlightOutline) on watermelons so they pop against any background
- Tab leaderboard - hold Tab during gameplay to view leaderboards (Score, Coins, Distance, Daily) without leaving the run
- Scenery theme system - lighting transitions between Day, Sunset, Night, and Storm every 45 seconds during runs
- Dynamic camera system - camera now follows Terry horizontally with locked vertical axis, dynamic FOV, and speed-based pull-back
- Object pooling for obstacles (TerryPoolSystem added to scene)
- Cosmetic loading progress indicator on main menu
- Tab control hint added to main menu
- Camera framing - Terry sits on the left with road filling the bottom, more visibility ahead
- Camera FOV widens dynamically as speed increases for a natural sense of acceleration
- Obstacle spawn distance increased (1200 → 1500) for better reaction time
- Minimum obstacle spacing now scales with speed - prevents unfair clusters at high velocity
- Watermelon tint boosted (brighter/warmer) so they stand out from dark environments
- Obstacle highlight system - obstacles subtly pulse and tint as they approach the player
- Difficulty minimum spawn interval raised (0.6s → 0.7s) for fairer pacing
- Pause menu cleaned up - leaderboard moved to Tab, pause is just Resume/Cosmetics/Menu
- Massively reduced load times - removed 90 cosmetic packages from PackageReferences (107 → 17 packages)
- Cosmetics now load lazily in the background after the game starts
- Increased cosmetic mount batch size (10 → 20) for faster background loading
- Background pedestrians no longer block on clothing availability
- warning indicator needs working on
- Complete endless runner gameplay with your s&box avatar
- Jump over roadblocks, duck under watermelons, dodge watermelons
- Score increases the further you run
- Difficulty scales smoothly - speed increases, obstacles spawn faster
- Watermelons appear at different heights as difficulty increases
- High score saved between sessions
- 50 achievements tracking lifetime progress, prestige, cosmetics, boosts, and daily challenges
- Camera shake on death with ragdoll physics
- Polished UI with score, game over, and pause screens
- Daily challenges with streak bonuses and coin rewards
- Leaderboard tabs - Score, Coins, Distance, Daily Challenges
- Upgrade shop with 4 powerups across 5 tiers each (Shield, Magnet, Double Coins, Dash)
- Background pedestrians with randomized clothing
- Coin patterns - arcs over obstacles, lines, zigzags, diamonds, free-spawn rows
- Dash powerup - press Shift/RT for a burst of speed with invulnerability
- Shield shatters obstacles on impact with a satisfying break effect and contextual sounds
- Magnet coins swoop toward you with accelerating spin and rising pitch combo sounds
- Upgrade shop accessible directly from the game over screen
- Dash HUD indicator shows ready (green), active (orange), and cooldown timer
- Prestige system - max out your upgrades, then reset them for permanent score and coin bonuses that stack forever
- Cosmetic shop with 300+ clothing items from the s&box wardrobe and community workshop
- Rarity tiers - Common, Rare, Epic, and Legendary items at different price points
- 5 consumable boosts - Head Start, Score Doubler, Extra Life, Coin Magnet, Shield Start
- Cloud thumbnails for workshop items with creator credits
- Infinite upgrade scaling - upgrades no longer cap at level 5, costs grow exponentially
- Parallax street props - vending machines, planters, bins, hydrants, benches, traffic cones
- City ambience sound and improved atmospheric lighting
- 3D clothing preview - see how items look on Terry in real-time before equipping
- Camera auto-zooms to the relevant body area (head for hats, feet for shoes, etc.)
- Drag to rotate Terry in the preview window
- Outfit presets - save up to 4 complete outfits and swap between them with one click
- Favorites - star items to pin them to the top of lists
- Color slider for tintable clothing items with live preview
- "Reset" button to instantly restore your original s&box avatar look
- Jump feels better with variable height (tap vs hold)
- Fast-fall when ducking in the air
- Smoother difficulty curve based on obstacles dodged (not time)
- Game over screen with score delta, peak speed, obstacles dodged, prestige bonus, and daily challenge progress
- Upgrade costs increased for longer progression (75 base, 2.1x scaling)
- Magnet radius reduced to feel less overpowered - coins visibly travel instead of snapping
- Dash gives Terry a pulsing orange tint while active
- Shield break spawns mini copies of the destroyed obstacle that fly apart
- Main menu redesigned - single shop row with Upgrades, Cosmetics, Boosts, and Prestige buttons
- Cosmetic shop tabs with item counts and search function
- Workshop items load in the background so the game starts fast
- Restart is R key only (no more accidental Space restarts)
- Your current avatar outfit is now automatically owned in the shop
- Clothing no longer clips through the body - proper body part hiding when items are equipped
- Items that conflict with each other (same slot) are now properly hidden
- Tint colors from your avatar are preserved when importing your outfit
- Better lighting in the preview scene (4-point studio lighting, bloom, AO, SSR)
- Cursor is now hidden during gameplay and visible during pause/game over
- Camera shake on death feels more consistent across different framerates
- Shield break shards clean up more efficiently
- Object pool no longer grows unbounded during long runs
- Cosmetic shop category tabs are more accurate
- Prestige bonuses now correctly compound (+10% score / +15% coins per level, stacking multiplicatively)
- Boosts selected from the main menu now properly activate when the run starts
- Boosts persist through restarts (pressing R keeps your selected boosts active)
- Coin collection with prestige bonus no longer rounds down at low levels
- Upgrade shop no longer shows "MAX" incorrectly when infinite scaling is enabled
- Game over screen prestige bonus display now shows the actual percentage
- Coyote time (brief jump grace period after leaving ground) now works as intended
- Fixed rare cases where coin patterns could fail to spawn over obstacles
- Unified physics system (no more double-jump bugs)
- Daily challenge coins now correctly add to wallet
- Watermelon obstacles now bob up and down properly
- All debug logging removed for clean console output
- All glowing borders from UI for a cleaner look
- Cheats automatically disabled in published builds