The Watermelon is now red instead of gold, so you won't mistake it for a collectible and accidentally end your run. 🍉
Shinyier Coins are now even shinier, making them much easier to spot and collect. 🪙
Watermelon warning indicator - 🍉▶ appears near Terry when a watermelon is incoming, pulses with urgency as it gets closer
Watermelon highlight outline - orange glow outline (HighlightOutline) on watermelons so they pop against any background
Tab leaderboard - hold Tab during gameplay to view leaderboards (Score, Coins, Distance, Daily) without leaving the run
Scenery theme system - lighting transitions between Day, Sunset, Night, and Storm every 45 seconds during runs
Dynamic camera system - camera now follows Terry horizontally with locked vertical axis, dynamic FOV, and speed-based pull-back
Object pooling for obstacles (TerryPoolSystem added to scene)
Cosmetic loading progress indicator on main menu
Tab control hint added to main menu
Camera framing - Terry sits on the left with road filling the bottom, more visibility ahead
Camera FOV widens dynamically as speed increases for a natural sense of acceleration
Obstacle spawn distance increased (1200 → 1500) for better reaction time
Minimum obstacle spacing now scales with speed - prevents unfair clusters at high velocity
Watermelon tint boosted (brighter/warmer) so they stand out from dark environments
Obstacle highlight system - obstacles subtly pulse and tint as they approach the player
Difficulty minimum spawn interval raised (0.6s → 0.7s) for fairer pacing
Pause menu cleaned up - leaderboard moved to Tab, pause is just Resume/Cosmetics/Menu
Massively reduced load times - removed 90 cosmetic packages from PackageReferences (107 → 17 packages)
Cosmetics now load lazily in the background after the game starts
Increased cosmetic mount batch size (10 → 20) for faster background loading
Background pedestrians no longer block on clothing availability
warning indicator needs working on
Complete endless runner gameplay with your s&box avatar
Jump over roadblocks, duck under watermelons, dodge watermelons
Score increases the further you run
Difficulty scales smoothly - speed increases, obstacles spawn faster
Watermelons appear at different heights as difficulty increases
High score saved between sessions
50 achievements tracking lifetime progress, prestige, cosmetics, boosts, and daily challenges
Camera shake on death with ragdoll physics
Polished UI with score, game over, and pause screens
Daily challenges with streak bonuses and coin rewards
Leaderboard tabs - Score, Coins, Distance, Daily Challenges
Upgrade shop with 4 powerups across 5 tiers each (Shield, Magnet, Double Coins, Dash)
Background pedestrians with randomized clothing
Coin patterns - arcs over obstacles, lines, zigzags, diamonds, free-spawn rows
Dash powerup - press Shift/RT for a burst of speed with invulnerability
Shield shatters obstacles on impact with a satisfying break effect and contextual sounds
Magnet coins swoop toward you with accelerating spin and rising pitch combo sounds
Upgrade shop accessible directly from the game over screen
Dash HUD indicator shows ready (green), active (orange), and cooldown timer
Prestige system - max out your upgrades, then reset them for permanent score and coin bonuses that stack forever
Cosmetic shop with 300+ clothing items from the s&box wardrobe and community workshop
Rarity tiers - Common, Rare, Epic, and Legendary items at different price points
5 consumable boosts - Head Start, Score Doubler, Extra Life, Coin Magnet, Shield Start
Cloud thumbnails for workshop items with creator credits
Infinite upgrade scaling - upgrades no longer cap at level 5, costs grow exponentially
Parallax street props - vending machines, planters, bins, hydrants, benches, traffic cones
City ambience sound and improved atmospheric lighting
3D clothing preview - see how items look on Terry in real-time before equipping
Camera auto-zooms to the relevant body area (head for hats, feet for shoes, etc.)
Drag to rotate Terry in the preview window
Outfit presets - save up to 4 complete outfits and swap between them with one click
Favorites - star items to pin them to the top of lists
Color slider for tintable clothing items with live preview
"Reset" button to instantly restore your original s&box avatar look
Jump feels better with variable height (tap vs hold)
Fast-fall when ducking in the air
Smoother difficulty curve based on obstacles dodged (not time)
Game over screen with score delta, peak speed, obstacles dodged, prestige bonus, and daily challenge progress
Upgrade costs increased for longer progression (75 base, 2.1x scaling)
Magnet radius reduced to feel less overpowered - coins visibly travel instead of snapping
Dash gives Terry a pulsing orange tint while active
Shield break spawns mini copies of the destroyed obstacle that fly apart
Main menu redesigned - single shop row with Upgrades, Cosmetics, Boosts, and Prestige buttons
Cosmetic shop tabs with item counts and search function
Workshop items load in the background so the game starts fast
Restart is R key only (no more accidental Space restarts)
Your current avatar outfit is now automatically owned in the shop
Clothing no longer clips through the body - proper body part hiding when items are equipped
Items that conflict with each other (same slot) are now properly hidden
Tint colors from your avatar are preserved when importing your outfit
Better lighting in the preview scene (4-point studio lighting, bloom, AO, SSR)
Cursor is now hidden during gameplay and visible during pause/game over
Camera shake on death feels more consistent across different framerates
Shield break shards clean up more efficiently
Object pool no longer grows unbounded during long runs
Cosmetic shop category tabs are more accurate
Prestige bonuses now correctly compound (+10% score / +15% coins per level, stacking multiplicatively)
Boosts selected from the main menu now properly activate when the run starts
Boosts persist through restarts (pressing R keeps your selected boosts active)
Coin collection with prestige bonus no longer rounds down at low levels
Upgrade shop no longer shows "MAX" incorrectly when infinite scaling is enabled
Game over screen prestige bonus display now shows the actual percentage
Coyote time (brief jump grace period after leaving ground) now works as intended
Fixed rare cases where coin patterns could fail to spawn over obstacles
Unified physics system (no more double-jump bugs)
Daily challenge coins now correctly add to wallet
Watermelon obstacles now bob up and down properly
All debug logging removed for clean console output
All glowing borders from UI for a cleaner look
Cheats automatically disabled in published builds