Improved

2 changes
  • The Watermelon is now red instead of gold, so you won't mistake it for a collectible and accidentally end your run. 🍉

  • Shinyier Coins are now even shinier, making them much easier to spot and collect. 🪙

Added

8 changes
  • Watermelon warning indicator - 🍉▶ appears near Terry when a watermelon is incoming, pulses with urgency as it gets closer

  • Watermelon highlight outline - orange glow outline (HighlightOutline) on watermelons so they pop against any background

  • Tab leaderboard - hold Tab during gameplay to view leaderboards (Score, Coins, Distance, Daily) without leaving the run

  • Scenery theme system - lighting transitions between Day, Sunset, Night, and Storm every 45 seconds during runs

  • Dynamic camera system - camera now follows Terry horizontally with locked vertical axis, dynamic FOV, and speed-based pull-back

  • Object pooling for obstacles (TerryPoolSystem added to scene)

  • Cosmetic loading progress indicator on main menu

  • Tab control hint added to main menu

Improved

12 changes
  • Camera framing - Terry sits on the left with road filling the bottom, more visibility ahead

  • Camera FOV widens dynamically as speed increases for a natural sense of acceleration

  • Obstacle spawn distance increased (1200 → 1500) for better reaction time

  • Minimum obstacle spacing now scales with speed - prevents unfair clusters at high velocity

  • Watermelon tint boosted (brighter/warmer) so they stand out from dark environments

  • Obstacle highlight system - obstacles subtly pulse and tint as they approach the player

  • Difficulty minimum spawn interval raised (0.6s → 0.7s) for fairer pacing

  • Pause menu cleaned up - leaderboard moved to Tab, pause is just Resume/Cosmetics/Menu

  • Massively reduced load times - removed 90 cosmetic packages from PackageReferences (107 → 17 packages)

  • Cosmetics now load lazily in the background after the game starts

  • Increased cosmetic mount batch size (10 → 20) for faster background loading

  • Background pedestrians no longer block on clothing availability

Known Issues

1 change
  • warning indicator needs working on

Added

34 changes
  • Complete endless runner gameplay with your s&box avatar

  • Jump over roadblocks, duck under watermelons, dodge watermelons

  • Score increases the further you run

  • Difficulty scales smoothly - speed increases, obstacles spawn faster

  • Watermelons appear at different heights as difficulty increases

  • High score saved between sessions

  • 50 achievements tracking lifetime progress, prestige, cosmetics, boosts, and daily challenges

  • Camera shake on death with ragdoll physics

  • Polished UI with score, game over, and pause screens

  • Daily challenges with streak bonuses and coin rewards

  • Leaderboard tabs - Score, Coins, Distance, Daily Challenges

  • Upgrade shop with 4 powerups across 5 tiers each (Shield, Magnet, Double Coins, Dash)

  • Background pedestrians with randomized clothing

  • Coin patterns - arcs over obstacles, lines, zigzags, diamonds, free-spawn rows

  • Dash powerup - press Shift/RT for a burst of speed with invulnerability

  • Shield shatters obstacles on impact with a satisfying break effect and contextual sounds

  • Magnet coins swoop toward you with accelerating spin and rising pitch combo sounds

  • Upgrade shop accessible directly from the game over screen

  • Dash HUD indicator shows ready (green), active (orange), and cooldown timer

  • Prestige system - max out your upgrades, then reset them for permanent score and coin bonuses that stack forever

  • Cosmetic shop with 300+ clothing items from the s&box wardrobe and community workshop

  • Rarity tiers - Common, Rare, Epic, and Legendary items at different price points

  • 5 consumable boosts - Head Start, Score Doubler, Extra Life, Coin Magnet, Shield Start

  • Cloud thumbnails for workshop items with creator credits

  • Infinite upgrade scaling - upgrades no longer cap at level 5, costs grow exponentially

  • Parallax street props - vending machines, planters, bins, hydrants, benches, traffic cones

  • City ambience sound and improved atmospheric lighting

  • 3D clothing preview - see how items look on Terry in real-time before equipping

  • Camera auto-zooms to the relevant body area (head for hats, feet for shoes, etc.)

  • Drag to rotate Terry in the preview window

  • Outfit presets - save up to 4 complete outfits and swap between them with one click

  • Favorites - star items to pin them to the top of lists

  • Color slider for tintable clothing items with live preview

  • "Reset" button to instantly restore your original s&box avatar look

Improved

22 changes
  • Jump feels better with variable height (tap vs hold)

  • Fast-fall when ducking in the air

  • Smoother difficulty curve based on obstacles dodged (not time)

  • Game over screen with score delta, peak speed, obstacles dodged, prestige bonus, and daily challenge progress

  • Upgrade costs increased for longer progression (75 base, 2.1x scaling)

  • Magnet radius reduced to feel less overpowered - coins visibly travel instead of snapping

  • Dash gives Terry a pulsing orange tint while active

  • Shield break spawns mini copies of the destroyed obstacle that fly apart

  • Main menu redesigned - single shop row with Upgrades, Cosmetics, Boosts, and Prestige buttons

  • Cosmetic shop tabs with item counts and search function

  • Workshop items load in the background so the game starts fast

  • Restart is R key only (no more accidental Space restarts)

  • Your current avatar outfit is now automatically owned in the shop

  • Clothing no longer clips through the body - proper body part hiding when items are equipped

  • Items that conflict with each other (same slot) are now properly hidden

  • Tint colors from your avatar are preserved when importing your outfit

  • Better lighting in the preview scene (4-point studio lighting, bloom, AO, SSR)

  • Cursor is now hidden during gameplay and visible during pause/game over

  • Camera shake on death feels more consistent across different framerates

  • Shield break shards clean up more efficiently

  • Object pool no longer grows unbounded during long runs

  • Cosmetic shop category tabs are more accurate

Fixed

11 changes
  • Prestige bonuses now correctly compound (+10% score / +15% coins per level, stacking multiplicatively)

  • Boosts selected from the main menu now properly activate when the run starts

  • Boosts persist through restarts (pressing R keeps your selected boosts active)

  • Coin collection with prestige bonus no longer rounds down at low levels

  • Upgrade shop no longer shows "MAX" incorrectly when infinite scaling is enabled

  • Game over screen prestige bonus display now shows the actual percentage

  • Coyote time (brief jump grace period after leaving ground) now works as intended

  • Fixed rare cases where coin patterns could fail to spawn over obstacles

  • Unified physics system (no more double-jump bugs)

  • Daily challenge coins now correctly add to wallet

  • Watermelon obstacles now bob up and down properly

Removed

3 changes
  • All debug logging removed for clean console output

  • All glowing borders from UI for a cleaner look

  • Cheats automatically disabled in published builds