Watermelon warning indicator - 🍉▶ appears near Terry when a watermelon is incoming, pulses with urgency as it gets closer
Watermelon highlight outline - orange glow outline (HighlightOutline) on watermelons so they pop against any background
Tab leaderboard - hold Tab during gameplay to view leaderboards (Score, Coins, Distance, Daily) without leaving the run
Scenery theme system - lighting transitions between Day, Sunset, Night, and Storm every 45 seconds during runs
Dynamic camera system - camera now follows Terry horizontally with locked vertical axis, dynamic FOV, and speed-based pull-back
Object pooling for obstacles (TerryPoolSystem added to scene)
Cosmetic loading progress indicator on main menu
Tab control hint added to main menu
Camera framing - Terry sits on the left with road filling the bottom, more visibility ahead
Camera FOV widens dynamically as speed increases for a natural sense of acceleration
Obstacle spawn distance increased (1200 → 1500) for better reaction time
Minimum obstacle spacing now scales with speed - prevents unfair clusters at high velocity
Watermelon tint boosted (brighter/warmer) so they stand out from dark environments
Obstacle highlight system - obstacles subtly pulse and tint as they approach the player
Difficulty minimum spawn interval raised (0.6s → 0.7s) for fairer pacing
Pause menu cleaned up - leaderboard moved to Tab, pause is just Resume/Cosmetics/Menu
Massively reduced load times - removed 90 cosmetic packages from PackageReferences (107 → 17 packages)
Cosmetics now load lazily in the background after the game starts
Increased cosmetic mount batch size (10 → 20) for faster background loading
Background pedestrians no longer block on clothing availability
warning indicator needs working on