s&
info
About
info
About s&box
newspaper
Latest News
published_with_changes
Changes
map
Roadmap
monitoring
Metrics
games
Games
sports_esports
Browse Games
explore
Discover Games
category
Workshop
sports_esports
Games
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
construction
More..
forum
Forum
menu_book
Learn
docs
Documentation
api
Api Reference
school
Tutorials
manage_search
Code Search
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Terry Run
Released
by
PatrickJr.
game
updated
17 Days Ago
720.1MB
thumb_up_alt
12
thumb_down_alt
2
favorite
11
library_books
0
home
Details
newspaper
News
history
Changes
forum
Forum
reviews
Review
11
query_stats
Metrics
leaderboard
Player Counts
Terry Run
Changes
v1.3.3 - Visibility, Camera & UX Polish
v1.3.3 - Visibility, Camera & UX Polish
A changelist for Terry Run.
v1.3.3 - Visibility, Camera & UX Polish
1.3.3
22 May 2026
🎁
Added
Watermelon warning indicator - 🍉▶ appears near Terry when a watermelon is incoming, pulses with urgency as it gets closer
Watermelon highlight outline - orange glow outline (HighlightOutline) on watermelons so they pop against any background
Tab leaderboard - hold Tab during gameplay to view leaderboards (Score, Coins, Distance, Daily) without leaving the run
Scenery theme system - lighting transitions between Day, Sunset, Night, and Storm every 45 seconds during runs
Dynamic camera system - camera now follows Terry horizontally with locked vertical axis, dynamic FOV, and speed-based pull-back
Object pooling for obstacles (TerryPoolSystem added to scene)
Cosmetic loading progress indicator on main menu
Tab control hint added to main menu
🧼
Improved
Camera framing - Terry sits on the left with road filling the bottom, more visibility ahead
Camera FOV widens dynamically as speed increases for a natural sense of acceleration
Obstacle spawn distance increased (1200 → 1500) for better reaction time
Minimum obstacle spacing now scales with speed - prevents unfair clusters at high velocity
Watermelon tint boosted (brighter/warmer) so they stand out from dark environments
Obstacle highlight system - obstacles subtly pulse and tint as they approach the player
Difficulty minimum spawn interval raised (0.6s → 0.7s) for fairer pacing
Pause menu cleaned up - leaderboard moved to Tab, pause is just Resume/Cosmetics/Menu
Massively reduced load times - removed 90 cosmetic packages from PackageReferences (107 → 17 packages)
Cosmetics now load lazily in the background after the game starts
Increased cosmetic mount batch size (10 → 20) for faster background loading
Background pedestrians no longer block on clothing availability
⚠️
Known Issues
warning indicator needs working on