v1.3.3 - Visibility, Camera & UX Polish
1.3.3
22 May 2026
🎁 Added
  • Watermelon warning indicator - 🍉▶ appears near Terry when a watermelon is incoming, pulses with urgency as it gets closer
  • Watermelon highlight outline - orange glow outline (HighlightOutline) on watermelons so they pop against any background
  • Tab leaderboard - hold Tab during gameplay to view leaderboards (Score, Coins, Distance, Daily) without leaving the run
  • Scenery theme system - lighting transitions between Day, Sunset, Night, and Storm every 45 seconds during runs
  • Dynamic camera system - camera now follows Terry horizontally with locked vertical axis, dynamic FOV, and speed-based pull-back
  • Object pooling for obstacles (TerryPoolSystem added to scene)
  • Cosmetic loading progress indicator on main menu
  • Tab control hint added to main menu
🧼 Improved
  • Camera framing - Terry sits on the left with road filling the bottom, more visibility ahead
  • Camera FOV widens dynamically as speed increases for a natural sense of acceleration
  • Obstacle spawn distance increased (1200 → 1500) for better reaction time
  • Minimum obstacle spacing now scales with speed - prevents unfair clusters at high velocity
  • Watermelon tint boosted (brighter/warmer) so they stand out from dark environments
  • Obstacle highlight system - obstacles subtly pulse and tint as they approach the player
  • Difficulty minimum spawn interval raised (0.6s → 0.7s) for fairer pacing
  • Pause menu cleaned up - leaderboard moved to Tab, pause is just Resume/Cosmetics/Menu
  • Massively reduced load times - removed 90 cosmetic packages from PackageReferences (107 → 17 packages)
  • Cosmetics now load lazily in the background after the game starts
  • Increased cosmetic mount batch size (10 → 20) for faster background loading
  • Background pedestrians no longer block on clothing availability
⚠️ Known Issues
  • warning indicator needs working on