v1.3.3 - Visibility, Camera & UX Polish

1.3.3
22 May 2026
21 changes in this update

Added

8 changes
  • Watermelon warning indicator - 🍉▶ appears near Terry when a watermelon is incoming, pulses with urgency as it gets closer

  • Watermelon highlight outline - orange glow outline (HighlightOutline) on watermelons so they pop against any background

  • Tab leaderboard - hold Tab during gameplay to view leaderboards (Score, Coins, Distance, Daily) without leaving the run

  • Scenery theme system - lighting transitions between Day, Sunset, Night, and Storm every 45 seconds during runs

  • Dynamic camera system - camera now follows Terry horizontally with locked vertical axis, dynamic FOV, and speed-based pull-back

  • Object pooling for obstacles (TerryPoolSystem added to scene)

  • Cosmetic loading progress indicator on main menu

  • Tab control hint added to main menu

Improved

12 changes
  • Camera framing - Terry sits on the left with road filling the bottom, more visibility ahead

  • Camera FOV widens dynamically as speed increases for a natural sense of acceleration

  • Obstacle spawn distance increased (1200 → 1500) for better reaction time

  • Minimum obstacle spacing now scales with speed - prevents unfair clusters at high velocity

  • Watermelon tint boosted (brighter/warmer) so they stand out from dark environments

  • Obstacle highlight system - obstacles subtly pulse and tint as they approach the player

  • Difficulty minimum spawn interval raised (0.6s → 0.7s) for fairer pacing

  • Pause menu cleaned up - leaderboard moved to Tab, pause is just Resume/Cosmetics/Menu

  • Massively reduced load times - removed 90 cosmetic packages from PackageReferences (107 → 17 packages)

  • Cosmetics now load lazily in the background after the game starts

  • Increased cosmetic mount batch size (10 → 20) for faster background loading

  • Background pedestrians no longer block on clothing availability

Known Issues

1 change
  • warning indicator needs working on