Human NPCs: Human Army Guy, Human Army Guy (Friendly) and Human Scientist spawn from the NPC tab with the same behaviour as their Citizen versions
Button tool: Place buttons and link them to anything that accepts an input, or bind them to a key
Signal overlay: Pick inputs and outputs visually while wiring, and link components as well as objects
Motor, Muscle and Winch tools return: Each now has its own model
Revolver: A new weapon with its own view model
Spawnlists: Add titled sections and dividers, re-order and remove items, change the icon size, and republish a list without re-entering its name and description
Undo history: See your recent undos in the Utilities menu and undo any single entry
Ignite and Extinguish: Set objects on fire or put them out from the context menu
Follow me: Friendly combat NPCs can be told to follow you
Pickup hints: On-screen prompts for things you can pick up
View tilt, aim FOV and view model inertia: New options for how the camera and weapons feel
Host migration: The game carries on when the host leaves instead of ending for everyone
No more emojis: Every menu, tab, tool, tooltip, notice and editor icon now uses a Material icon instead, so icons look the same on every system
YAS Box styling carried over: The new spawn menu, spawnlist, save, effects, tool info and context menu layouts keep the amber theme
Spawn menu: Weapons have their own tab, entities are listed together, local and cloud content sit side by side with a verified badge, and the menu scrolls
Toolgun removed from the spawn menu: Picking any tool already equips a toolgun for you
Smaller NPC weapons: Combat NPCs hold smaller guns, shifted forward with the off hand following the grip, so they fit both Citizen and human bodies
Clearer interaction prompt: The prompt for things you can use or pick up is a compact card below the crosshair instead of text over it
Clearer Mounts tab: Installed games that are not enabled show an Enable button instead of an error, and the tab says when no games are installed
Spawning cloud items gives feedback: You can see when something is still loading
Easy Weld is now right click: Like in Garry's Mod, instead of a tick box
Buttons can be welded to the world
Physgun rotation: While rotating a held object, W and S move it forward and back and A and D spin it
Noclip is snappier: Leaving it from a jump clears your upward speed
Gentler landing and jump camera kick: Far less motion sickness
Grenades chain: A grenade that takes damage explodes too, so shooting one sets off the rest
Shotgun and sniper knockback tweaked
Hud elements can be hidden: By cameras, free cam and add-ons
Weapon switching can be blocked, and respawns can be cancelled by add-ons
Console variables renamed: Most now start with `sandbox.` instead of `sb.`
Weapons dropped at the wrong size
Ragdolls had no push from bullets
Objects could not be rotated in gravity gun pull mode
Snap grid stopped working at a distance from the world
Wiring to a deleted object could break the tool
Constraint and hydraulic attachments were tagged wrongly
Pressing jump never played the jump animation on view models
Muzzle flashes appeared in the wrong place
SWB guns fired extra shots while the fire button was held: Single-shot weapons now fire once per click