[Material Icons, Buttons & Host Migration] - 2026-10-01

1 October 2026
39 changes in this update

Added

12 changes
  • Human NPCs: Human Army Guy, Human Army Guy (Friendly) and Human Scientist spawn from the NPC tab with the same behaviour as their Citizen versions

  • Button tool: Place buttons and link them to anything that accepts an input, or bind them to a key

  • Signal overlay: Pick inputs and outputs visually while wiring, and link components as well as objects

  • Motor, Muscle and Winch tools return: Each now has its own model

  • Revolver: A new weapon with its own view model

  • Spawnlists: Add titled sections and dividers, re-order and remove items, change the icon size, and republish a list without re-entering its name and description

  • Undo history: See your recent undos in the Utilities menu and undo any single entry

  • Ignite and Extinguish: Set objects on fire or put them out from the context menu

  • Follow me: Friendly combat NPCs can be told to follow you

  • Pickup hints: On-screen prompts for things you can pick up

  • View tilt, aim FOV and view model inertia: New options for how the camera and weapons feel

  • Host migration: The game carries on when the host leaves instead of ending for everyone

Improved

18 changes
  • No more emojis: Every menu, tab, tool, tooltip, notice and editor icon now uses a Material icon instead, so icons look the same on every system

  • YAS Box styling carried over: The new spawn menu, spawnlist, save, effects, tool info and context menu layouts keep the amber theme

  • Spawn menu: Weapons have their own tab, entities are listed together, local and cloud content sit side by side with a verified badge, and the menu scrolls

  • Toolgun removed from the spawn menu: Picking any tool already equips a toolgun for you

  • Smaller NPC weapons: Combat NPCs hold smaller guns, shifted forward with the off hand following the grip, so they fit both Citizen and human bodies

  • Clearer interaction prompt: The prompt for things you can use or pick up is a compact card below the crosshair instead of text over it

  • Clearer Mounts tab: Installed games that are not enabled show an Enable button instead of an error, and the tab says when no games are installed

  • Spawning cloud items gives feedback: You can see when something is still loading

  • Easy Weld is now right click: Like in Garry's Mod, instead of a tick box

  • Buttons can be welded to the world

  • Physgun rotation: While rotating a held object, W and S move it forward and back and A and D spin it

  • Noclip is snappier: Leaving it from a jump clears your upward speed

  • Gentler landing and jump camera kick: Far less motion sickness

  • Grenades chain: A grenade that takes damage explodes too, so shooting one sets off the rest

  • Shotgun and sniper knockback tweaked

  • Hud elements can be hidden: By cameras, free cam and add-ons

  • Weapon switching can be blocked, and respawns can be cancelled by add-ons

  • Console variables renamed: Most now start with `sandbox.` instead of `sb.`

Fixed

9 changes
  • Weapons dropped at the wrong size

  • Ragdolls had no push from bullets

  • Objects could not be rotated in gravity gun pull mode

  • Snap grid stopped working at a distance from the world

  • Wiring to a deleted object could break the tool

  • Constraint and hydraulic attachments were tagged wrongly

  • Pressing jump never played the jump animation on view models

  • Muzzle flashes appeared in the wrong place

  • SWB guns fired extra shots while the fire button was held: Single-shot weapons now fire once per click