🎁 Added
  • NPCs have relationships: Every NPC now knows who its allies and enemies are, and who it should run away from. Scientists fear monsters, rollermines hunt players, and hostile NPCs fight each other instead of only reacting to you
  • NPCs notice what happens around them: Gunshots, deaths and other commotion carry to nearby NPCs, who will investigate the disturbance or panic
  • New NPC behaviours: NPCs can follow you, investigate a noise, step aside when you walk into them, wander, and say goodbye when they leave
  • New NPC voice lines: A full set for idling, following, being told to stay, getting scared, and getting stuck
  • NPCs take turns speaking: They no longer talk over each other in a crowd
🧼 Improved
  • Weapons rebuilt on the engine's weapon system: More consistent ammo, reloading, pickup and drop behaviour across every gun
  • Dropped weapons keep their state: A gun you throw down keeps its ammo and settings when you pick it back up, instead of resetting
  • Picking up a duplicate gun gives you its ammo: Rather than being refused outright
  • Headshots on NPCs deal double damage: Matching how headshots already worked on players
  • NPCs move at the right speed: They no longer get stuck sprinting or crawling after finishing what they were doing
  • Rollermines are more dangerous: They now spot you from any direction, since a spinning ball has no real "front"
🪛 Fixed
  • Right-clicking the M4A1 threw grenades: Secondary fire is aim-down-sights again, matching the other rifles
  • You got credit for kills you didn't make: NPCs killing each other counted towards your score
  • NPCs could still hurt you after dying
  • Crash when an NPC had no weapon
  • Spawned objects now land upright
  • Weapon view models now show up in recordings
  • Physgun and toolgun screens render correctly again
🎁 Added
  • Simple Weapon Base (SWB)- Added fully featured weapons: SCAR-H, Veresk SMG, and Revolver with high-quality models and textures
  • Weapon Attachments- Support for sights, scopes (with 2D scope UI), silencers, rails, and lasers
  • Advanced Ballistics- Support for hitscan and physical bullets with drop and penetration
  • Weapon Customization- In-game customization menu for swapping attachments on the fly
  • Sprinkler Emitter- Added Sprinkler emitter type
  • Audio Improvements- Added detailed multi-step reload foley sounds for RPG, bolt pull/mag foley for Sniper, and pin pull for Grenade (From Facepunch Sandbox)
🧼 Improved
  • Sandbox Compatibility- Integrated SWB with the sandbox game loop, loadouts, and inventory
  • UI Enhancements- Dynamic crosshairs, hit markers, and weapon stats display
  • Platform Chat- Migrated to the new platform chat system
  • Toolgun Refactor- Upstream toolgun mode renames (`*Tool.cs` standard) applied across all modes
  • Asset Updates- Updated shader binaries and normalized prefab EOFs
🚯 Removed
  • Custom Chat UI- Removed old custom chat UI in favor of new platform chat system
🪛 Fixed
  • Hotbar dragging
🎁 Added
  • Rich tooltip framework with support for title, description, icon, and keyboard shortcut display
  • Auto-positioning tooltips (above/below based on screen position)
  • `panel.SetTooltip("text")` extension API for easy attachment to any panel
  • Admin audit log with structured action logging for all admin commands (goto, bring, slap, teleport, sethp, godmode, heal, ban, cleanup)
  • Real-time admin toast notifications broadcast when actions are performed
  • Admin Log utility tab in spawn menu utilities
  • Favorites system - right-click any prop to add/remove from favorites
  • Dedicated Favorites page in the Props sidebar under LOCAL
  • Usage tracking for tool switches and prop spawns with frequency and recency data
  • Context menu keyboard navigation (arrow keys, Enter, Escape)
  • Context menu disabled state and destructive action styling
  • Dresser popup footer with selection preview thumbnails (up to 4) and overflow indicator
  • Recent spawns persistence between sessions
  • Admin commands: `goto`, `bring`, `slap`, `teleport`, `sethp`
  • Scoreboard right-click integration for admin actions (Goto, Bring, Slap, God Mode, Heal, Set HP)
  • Self-targeting for God Mode, Heal, and Set HP
  • Blood spurt particle effect on bullet/melee hits to flesh surfaces
  • Prop protection "access denied" notification toast
  • Floating damage numbers when dealing damage (color-coded by severity)
  • Damage numbers toggle in Utilities panel
  • Save/Load tab (single-player only) with autosave loading support
  • Recently spawned row - last 8 props shown at top of every spawn menu page
  • Voice chat indicator with animated volume bars and slide-in/out animations
  • Hit marker - expanding X-shaped crosshair on dealing damage (white for hits, red for kills), works on players and all NPC types
  • Low health vignette - pulsing red screen-edge overlay below 35% HP
  • Kill feed with dark background panels, amber weapon icons, attacker avatars, and differentiated name colors
  • Nameplate distance culling (fades beyond 1800u, hidden past 2500u)
  • Redo system - full redo support with 32-step stack per player (`redo` command or `\` key)
  • Autosave system - periodic saves every 5 minutes with 3-slot rolling saves
  • Spawn rate limiting - per-player 0.15s cooldown between spawns
  • Quick cleanup keybind (minus key)
  • `redo` console command
  • `autosave` console command
🧼 Improved
  • Context menu modernized with full design token integration and smooth animations
  • Resource select popup redesigned with 4-column grid, item cards, thumbnails, and descriptions
  • Resource select popup now pre-selects current value and shows selection preview in footer
  • Nameplate redesign with health color coding (green→red), semi-transparent background, Y-axis-only rotation
  • Kill feed rework with your kills highlighted in gold, max 6 visible entries, smoother animations
  • Scoreboard polish - color-coded ping, your row highlighted, friend names in gold, hover animation
  • Chat messages now fade after 7s and remove at 10s (was 20s)
  • Vitals health number color shifts white→orange→red below 50%
  • Spawn menu grid items scale on hover (1.03x), press down on click (0.97x)
  • Spawn menu mode bar, tabs, and panel animations polished
  • Physgun color scheme changed from purple to orange across all effects
  • Physgun prop highlighting re-enabled with subtle orange outline (thinner width, lower intensity)
  • Blood spray prefab overhauled - tighter cone, faster gravity, shorter lifetime, motion blur streaks
  • Physics mood restricted to admin-only with server-side permission check
  • NPC perception uses physics sphere queries instead of iterating all scene objects (major performance gain)
🪛 Fixed
  • Various crash fixes and stability improvements